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<title>Grid.blocked — Ludic</title>
<meta name="description" content="True if the cell is out of bounds or holds the wall tile.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-grid.html">Grid</a> <span>›</span> <span class="here">Grid.blocked</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Grid.blocked</h1>
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<code class="sig">Grid.blocked(x, y, wall) -&gt; bool</code>
<div class="desc"><p>Whether <code>(x, y)</code> blocks movement — <code>true</code> if it is out of bounds or its tile equals <code>wall</code>. The passability test the other Grid functions share.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-wall"><code class="pname">wall</code><span class="pdesc">the impassable tile char, e.g. <code>'#'</code></span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler H phase Update {
if Grid.blocked(0, 0, '#') { print(1) }
}
}</pre></div>
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