ludic/http-received.html
2026-09-17 22:10:03 +00:00

35 lines
No EOL
2.1 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Http.received — Ludic</title>
<meta name="description" content="Body bytes received so far.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-http.html">Http</a> <span>›</span> <span class="here">Http.received</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Http.received</h1>
</div>
<code class="sig">Http.received(handle) -&gt; int</code>
<div class="desc"><p>Returns how many bytes of the response body have arrived. For a request given <a href="http-save_to.html"><code>Http.save_to</code></a> it is updated live while the request is pending — the bytes already written to the file — which is what a progress bar reads. For an ordinary in-memory request it is <code>0</code> until the reply lands, then the body length. <code>0</code> before <code>Http.send</code>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
var dl: int = 0
handler Bar phase Render {
let got = Http.received(handle: dl)
let all = Http.expected(handle: dl)
if all &gt; 0 { Screen.bar(x: 8, y: 8, width: 200, height: 6, value: got / 1024, max: all / 1024, color: 0x55cc77, back: 0x222222) }
}
}</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>