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<title>Input.axis_i — Ludic</title>
<meta name="description" content="A -1/0/1 directional intent as a plain int, no bool-&gt;int glue.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.axis_i</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.axis_i</h1>
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<code class="sig">Input.axis_i(neg, pos) -&gt; int</code>
<div class="desc"><p>Returns a directional intent as a plain <code>int</code>: <code>+1</code> when the positive key is held, <code>-1</code> when the negative one is, <code>0</code> for neither or both. It reads the multi-key device set, so it replaces the <code>ki(key_down('d')) - ki(key_down('a'))</code> boolean-to-int boilerplate and feeds an int mover directly — <code>dx = Input.axis_i('a', 'd')</code>, <code>dy = Input.axis_i('w', 's')</code>. For an analog / normalized value use <a href="input-axis.html"><code>Input.axis</code></a> (fixed) or <a href="input-vector.html"><code>Input.vector</code></a>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
entry {
Input.press('d')
Input.poll()
print(Input.axis_i('a', 'd')) # 1
}
}</pre></div>
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