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<title>Input.just_released — Ludic</title>
<meta name="description" content="Did a named action go inactive this frame (the on-release edge)?">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.just_released</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.just_released</h1>
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<code class="sig">Input.just_released(action: str) -&gt; bool</code>
<div class="desc"><p>Returns whether a named action went inactive this frame — not active now, active last frame. The on-release edge over the device layer (keyboard or pad), symmetric with <a href="input-just_pressed.html"><code>Input.just_pressed</code></a>. Use it for release-triggered actions (variable-height jump cut-off, charge-and-release). Deterministic, so a replay fires the same edges.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Release {
entry {
Input.action("charge", ' ')
if Input.just_released("charge") { print(1) }
}
}</pre></div>
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