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<title>Input.press — Ludic</title>
<meta name="description" content="Inject a held key (AI, tutorial, testing, network).">
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.press</h1>
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<code class="sig">Input.press(key)</code>
<div class="desc"><p>Injects a held key into the input state — the same idea as Godot's <code>action_press</code>. It persists until <a href="input-release.html"><code>Input.release</code></a>, and combines with the platform's real keys, so an AI, a replay, a tutorial, or the network can drive input exactly as a player would. Deterministic on every target.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
entry {
Input.press('w')
Input.poll()
if Input.key_down('w') { print(1) }
}
}</pre></div>
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