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<title>Input.record — Ludic</title>
<meta name="description" content="Start recording polled input each frame (for deterministic replay).">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.record</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.record</h1>
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<code class="sig">Input.record() -&gt; void</code>
<div class="desc"><p>Puts input into <em>record</em> mode and resets the tape: from now on each <a href="input-poll.html"><code>Input.poll</code></a> reads the live key and appends it to a recording. Because the simulation is deterministic in its input stream, that tape is all you need to reproduce a run — play it back with <a href="input-replay.html"><code>Input.replay</code></a> for a free exact replay, the seed of lockstep netcode. Recording captures input only; it does not change what the game sees this frame.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Recording {
entry {
Input.bind("up", 'w')
Input.record()
Input.poll()
if Input.down("up") { print(1) }
}
}</pre></div>
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