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<meta name="description" content="Structurally add a property to a live model instance, seeding its fields.">
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<h1 id="top">attach</h1>
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<code class="sig">attach Prop on entity { overrides }</code>
<div class="desc"><p><code>attach</code> adds a property to a live model instance that did not have it, seeding the fields from their defaults plus any overrides in the <code>{ … }</code> block, and fires the property's <code>@OnAttach(Prop)</code> hook. It is a <b>structural</b> change — it changes what the instance <i>has</i> — as opposed to <code>enable</code>, which merely resumes a property the instance already carries. Attaching a property the instance already has is a no-op, so the hook only runs on a real transition. Use it to grant something new at runtime: give a player a shield pickup, tag an enemy as enraged, or add a component only some instances need.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Pickups {
property Position { column: int = 0, row: int = 0 }
property Shield { amount: int = 0 }
model Player { Position }
handler Boot phase Start {
spawn Hero { Position { column: 6, row: 6 } }
}
handler GrabShield phase Update {
if Input.key() == ' ' {
for (position) in query [Position, {Player}] {
attach Shield on self() { amount: 3 }
}
}
}
}</pre></div>
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