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<title>function — Ludic</title>
<meta name="description" content="A function — reusable logic called positionally or with named arguments.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#structure">Program structure</a> <span>›</span> <span class="here">function</span></div>
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<span class="kind-badge kind-keyword">keyword</span>
<h1 id="top">function</h1>
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<code class="sig">function name(a: T, b: T) -&gt; R { … }</code>
<div class="desc"><p>A <code>function</code> declares a function: a reusable block of logic with typed parameters and a return type, written <code>-> R</code> (use <code>-> void</code> for one that returns nothing). Call it positionally, <code>heal(2, 10)</code>, or with named arguments, <code>heal(amount: 2, maximum: 10)</code>, which reads more clearly at the call site and is the house style. Functions live at program scope alongside handlers and may be called from any handler; they can <code>spawn</code>, run queries, and read program-scope state. Use them to factor out logic shared by several handlers so each handler stays short.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Healer {
property Health { current: int = 100, maximum: int = 100 }
model Player { Health }
function heal(amount: int, maximum: int) -&gt; int {
let restored = amount * 2
if restored &gt; maximum { return maximum }
return restored
}
handler Boot phase Start {
spawn Hero { Health { current: 10, maximum: 100 } }
}
handler Recover phase Update {
for (health) in query [Health, {Player}] {
health.current = heal(amount: health.current, maximum: health.maximum)
}
}
}</pre></div>
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