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<title>in — Ludic</title>
<meta name="description" content="The part of a for loop that names what to iterate — a range or a query.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#control">Control flow</a> <span>›</span> <span class="here">in</span></div>
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<span class="kind-badge kind-keyword">keyword</span>
<h1 id="top">in</h1>
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<code class="sig">for x in range | query</code>
<div class="desc"><p>The <code>in</code> keyword is the bridge in a <code>for</code> loop between the loop's bindings and the source it walks. On the right of <code>in</code> you write either a numeric range, <code>a .. b</code>, binding one fresh index each pass, or an ECS <code>query [...]</code>, binding one variable per non-tag property for each matching model instance. It always pairs with <code>for</code> and never stands alone. In the query form the parentheses group the bound properties — <code>for (position, velocity) in query [Position, Velocity]</code> — and the body then runs once per instance that carries them all.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Movement {
property Position { column: int = 0, row: int = 0 }
property Velocity { delta_x: int = 0, delta_y: int = 0 }
model Enemy { Position, Velocity }
handler Boot phase Start {
for slot in 0 .. 3 {
spawn Grunt { Position { column: slot * 4, row: 2 }; Velocity { delta_x: 1 } }
}
}
handler AdvancePositions phase Update {
for (position, velocity) in query [Position, Velocity, {Enemy}] {
position.column = position.column + velocity.delta_x
}
}
}</pre></div>
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