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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-light.html">Light</a> <span>›</span> <span class="here">Light.point</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Light.point</h1>
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<code class="sig">Light.point(x, y, radius, color, energy)</code>
<div class="desc"><p>Additively accumulates a radial point light centred at <code>(x, y)</code>. Brightness is full at the centre and falls off linearly to zero at <code>radius</code> pixels, scaled by <code>energy</code> (a <code>fixed</code> multiplier — <code>1.0</code> is full, <code>2.0</code> over-drives toward white, <code>0.5</code> is dim), and clamped per channel at 255 so overlapping lights add without wrapping. Only the light's bounding box is touched, and any <a href="light-occlude"><code>Light.occlude</code></a> rectangle between the centre and a pixel puts that pixel in shadow. Colours are <code>0x00RRGGBB</code>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-radius"><code class="pname">radius</code><span class="pdesc">the reach in pixels; brightness is zero at and beyond it</span></div><div class="param" id="param-color"><code class="pname">color</code><span class="pdesc">the light colour, <code>0x00RRGGBB</code></span></div><div class="param" id="param-energy"><code class="pname">energy</code><span class="pdesc">a <code>fixed</code> brightness multiplier (<code>1.0</code> = full)</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Torch { x: int = 0, y: int = 0 }
model Lamp { Torch }
handler Render phase Update {
Screen.clear(0)
Light.ambient(Color.rgb(32, 32, 48))
Light.point(80, 60, 70, Color.rgb(255, 210, 130), 1.0) # a warm torch
Screen.show()
}
}</pre></div>
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