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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-log.html">Log</a> <span>›</span> <span class="here">Log.debug</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Log.debug</h1>
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<code class="sig">Log.debug(msg, [key, value]...) -&gt; void</code>
<div class="desc"><p>Logs <code>msg</code> at the **debug** level (1) — development-time detail that is useful while building a feature but noise in a shipped game. It prints on stderr as <code>[DEBUG] msg</code> with any structured <code>key=value</code> fields, when the <a href="log-set_level"><code>Log.set_level</code></a> threshold is 1 or lower. Reach for it to trace state transitions, loaded assets, or the values feeding a calculation you are not yet sure of.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-msg"><code class="pname">msg</code><span class="pdesc">the message string</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Debug {
entry {
Log.set_level(1)
Log.debug("player state", "hp", 100, "phase", "combat")
}
}</pre></div>
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