ludic/map-random_cell.html
2026-09-17 22:10:03 +00:00

30 lines
No EOL
1.7 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Map.random_cell — Ludic</title>
<meta name="description" content="A random cell holding the glyph (seeded RNG).">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-map.html">Map — tilemap</a> <span>›</span> <span class="here">Map.random_cell</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Map.random_cell</h1>
</div>
<code class="sig">Map.random_cell(glyph: g) -&gt; IVec2</code>
<div class="desc"><p>Picks a random cell whose glyph matches: random tries first, then a sweep, so a map with any such cell always yields one; <code>(-1, -1)</code> when none exists. Deterministic, from the seeded RNG.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
let tile = Map.random_cell(glyph: '.')
Spawn.enemy(kind, IVec2.scale(tile, 16))</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>