ludic/ns-time.html
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<title>Time — Ludic</title>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <span class="here">Time</span></div>
<div class="item-head"><span class="kind-badge kind-namespace">namespace</span><h1 id="top">Time</h1></div>
<p class="ns-blurb">The frame clock. <code>frame</code>/<code>elapsed</code>/<code>delta</code> are deterministic (driven by a per-frame counter at a fixed 60 fps), so a replay reproduces every value; <code>now</code> is the wall clock and is explicitly non-deterministic.</p>
<div class="ns-methods"><a class="ns-method" href="time-frame.html"><code class="nm-sig">Time.frame() -&gt; int</code><span class="nm-tip">The number of frames elapsed since start.</span></a><a class="ns-method" href="time-delta.html"><code class="nm-sig">Time.delta() -&gt; fixed</code><span class="nm-tip">Seconds per frame (a fixed 1/60).</span></a><a class="ns-method" href="time-elapsed.html"><code class="nm-sig">Time.elapsed() -&gt; fixed</code><span class="nm-tip">Seconds since start (deterministic).</span></a><a class="ns-method" href="time-now.html"><code class="nm-sig">Time.now() -&gt; int</code><span class="nm-tip">Wall-clock seconds (non-deterministic).</span></a><a class="ns-method" href="time-since.html"><code class="nm-sig">Time.since(past) -&gt; int</code><span class="nm-tip">Seconds elapsed from a past instant to now (non-deterministic).</span></a></div>
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