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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#operators">Operators &amp; tokens</a> <span>›</span> <span class="here">Arithmetic</span></div>
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<span class="kind-badge kind-operator">operator</span>
<h1 id="top">Arithmetic</h1>
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<code class="sig">+ - * / %</code>
<div class="desc"><p>The arithmetic operators are <code>+</code> (add), <code>-</code> (subtract), <code>*</code> (multiply), <code>/</code> (divide), and <code>%</code> (remainder). On <code>int</code> values <code>/</code> is integer division that truncates and <code>%</code> gives the remainder — handy for wrapping a value or testing a period, as in <code>elapsed_frames % 30 == 0</code>. On <code>fixed</code> values the same symbols do fixed-point math (multiply and divide are scaled), and mixing an <code>int</code> with a <code>fixed</code> promotes the <code>int</code>. <code>*</code>, <code>/</code>, and <code>%</code> bind tighter than <code>+</code> and <code>-</code>, so <code>column * TILE_SIZE + 1</code> groups as expected.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">let pixel_x: int = column * TILE_SIZE + 1
let is_even_row: bool = row % 2 == 0
let average: int = (current_health + maximum_health) / 2</pre></div>
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