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<title>Literals — Ludic</title>
<meta name="description" content="Integer, hex, character, string, boolean, and null-pointer literals.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#operators">Operators &amp; tokens</a> <span>›</span> <span class="here">Literals</span></div>
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<span class="kind-badge kind-operator">operator</span>
<h1 id="top">Literals</h1>
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<code class="sig">42 0x1E90FF 'w' "text" true null</code>
<div class="desc"><p>Literals are the fixed values you write directly in source. <code>42</code> is a decimal <code>int</code> and <code>0x1E90FF</code> is a hex <code>int</code> — hex is how colors are written, so a raw color is just an integer. A number with a decimal point (<code>1.5</code>) is a <code>fixed</code>. <code>'w'</code> is a character literal, an <code>int</code> code point handy for comparing against <code>Input.key()</code>. <code>"text"</code> is a <code>string</code>, <code>true</code> / <code>false</code> are <code>bool</code>s, and <code>null</code> is the null-pointer literal used to test an unset record, slice, or <code>pointer</code> field.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">let sky_color: int = 0x1E90FF
let banner: string = "GAME OVER"
if Input.key() == 'w' { row = row - 1 }
if next_segment == null { is_tail = true }</pre></div>
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