34 lines
No EOL
1.9 KiB
HTML
34 lines
No EOL
1.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Screen.line — Ludic</title>
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<meta name="description" content="Draw a straight line between two points.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-screen.html">Screen — drawing</a> <span>›</span> <span class="here">Screen.line</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Screen.line</h1>
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</div>
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<code class="sig">Screen.line(x1, y1, x2, y2, color)</code>
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<div class="desc"><p>Draws a one-pixel line from <code>(x1, y1)</code> to <code>(x2, y2)</code> in <code>color</code>, using an integer Bresenham walk so it looks the same on every platform. Use it for lasers, tethers, debug rays, and vector art. Draw during the <code>Render</code> phase.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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handler DrawWorld phase Render {
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Screen.clear(Color.MidnightBlue)
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Screen.line(x1: px, y1: py, x2: tx, y2: ty, color: Color.White)
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Screen.show()
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}
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}</pre></div>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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