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<title>Text.length — Ludic</title>
<meta name="description" content="The number of bytes in a string.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-text.html">Text</a> <span>›</span> <span class="here">Text.length</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Text.length</h1>
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<code class="sig">Text.length(s) -&gt; int</code>
<div class="desc"><p>Returns how many bytes are in <code>s</code>, not counting the terminating zero. It is the same count as the bare <code>len(s)</code>, exposed under the <code>Text</code> namespace for discoverability. Use it to size a HUD field, walk a string by index, or check for emptiness with <code>Text.length(s) == 0</code>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-s"><code class="pname">s</code><span class="pdesc">the string to measure</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program NameWidth {
var label: string = "player one"
handler Draw phase Render {
let width = Text.length(label) * 6 # 6 px per glyph
}
}</pre></div>
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