ludic/tiled-draw.html
2026-09-17 22:10:03 +00:00

28 lines
No EOL
1.5 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Tiled.draw — Ludic</title>
<meta name="description" content="Draw every visible tile layer.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.draw</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Tiled.draw</h1>
</div>
<code class="sig">Tiled.draw(map, camx: int, camy: int) -&gt; void</code>
<div class="desc"><p>Draws every visible tile layer in file order to the framebuffer, offset by the camera <code>(camx, camy)</code>, blitting each tile from its tileset image and applying the GID's flip flags at draw time.</p></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>