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28 lines
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1.9 KiB
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<meta name="description" content="Read a tileset file into a value object.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.read_tsx</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Tiled.read_tsx</h1>
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<code class="sig">Tiled.read_tsx(path: string) -> value</code>
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<div class="desc"><p>Reads a standalone Tiled tileset file at <code>path</code> (TSX or TSJ) and returns a tileset <a href="value"><code>Value</code></a> object: <code>name</code>, <code>tilewidth</code>/<code>tileheight</code>, <code>spacing</code>, <code>margin</code>, <code>columns</code>, <code>tilecount</code>, the <code>image</code> and its size, and a <code>tiles</code> list of per-tile metadata (animation frames, collision shapes, properties). This is what a map's external <code>{firstgid, source}</code> tileset reference resolves to.</p></div>
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