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<title>Tween.ease — Ludic</title>
<meta name="description" content="Shape a 0..1 amount through an easing curve chosen by a literal mode.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tween.html">Tween</a> <span>›</span> <span class="here">Tween.ease</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tween.ease</h1>
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<code class="sig">Tween.ease(t, mode) -&gt; fixed</code>
<div class="desc"><p>Shapes a normalized amount <code>t</code> (<code>0.0</code>..<code>1.0</code>) through one of the engine's easing curves and returns the eased <code>fixed</code>. <code>mode</code> must be a literal integer selecting the curve — the same curves as the <a href="ease"><code>Ease</code></a> namespace:</p><p>- <code>0</code> — linear
- <code>1</code> — ease-in (quadratic)
- <code>2</code> — ease-out (quadratic)
- <code>3</code> — smooth ease-in-out
- <code>4</code> — ease-in-back (overshoots below 0)
- <code>5</code> — ease-out-elastic (springy settle)
- <code>6</code> — ease-out-bounce</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-t"><code class="pname">t</code><span class="pdesc">the amount to shape (a <code>fixed</code> in 0..1, e.g. from <a href="tween-progress"><code>Tween.progress</code></a>)</span></div><div class="param" id="param-mode"><code class="pname">mode</code><span class="pdesc">a literal <code>int</code> 0..6 selecting the curve</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Run phase Update {
let t = Tween.progress(fixed(1), fixed(2))
let e = Tween.ease(t, 4) # ease-in-back
let x = Tween.round(0, 200, e)
print(x)
}
}</pre></div>
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