ludic/tween-stop.html
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<title>Tween.stop — Ludic</title>
<meta name="description" content="Stop and dispose a tween handle, freezing its value.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tween.html">Tween</a> <span>›</span> <span class="here">Tween.stop</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tween.stop</h1>
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<code class="sig">Tween.stop(handle)</code>
<div class="desc"><p>Stops a <a href="tween-to"><code>tween handle</code></a> immediately and frees its slot back to the pool. Its <a href="tween-value"><code>value</code></a> is frozen where it was, and <a href="tween-done"><code>Tween.done</code></a> then reports it finished. Use it to cancel a motion early — an interrupted animation, an entity that despawned mid-tween — so long-lived games recycle handles instead of exhausting the pool.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-handle"><code class="pname">handle</code><span class="pdesc">the tween handle to stop</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Marker { n: int = 0 }
model M { Marker }
entry {
let h = Tween.to(0, 100, 60, 0)
Tween.stop(h) # cancel it now
quit()
}
}</pre></div>
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