ludic/packages
Orkuncakilkaya 63e29f024c refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say
'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules,
WeatherWorld and TracksWorld are export ports whose defaults are the old
fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone,
and the tests bind their fakes. The base README's toy does the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 05:36:11 +03:00
..
ludic.base refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.clock refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.core feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.dungeon feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.effects refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.gameplay refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.inventory refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.npcai refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.platformer refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.prefs feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.render3d feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ludic.rpg feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.shooter feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
ludic.telemetry feat(ludic.telemetry): an event queue batched to a PostHog-shaped endpoint 2026-09-25 05:33:16 +03:00
ludic.tracks refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.ui feat(ui): ui_scale and ui_box, on-submit, zoom (and a length over a length in calc), on-hold 2026-09-25 03:31:38 +03:00
ludic.wallet refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00
ludic.weather refactor(packages): the mechanic packages use ludic_base only, and ask through ports 2026-09-25 05:36:11 +03:00