ludic/docs/language/assets
Orkuncakilkaya 57b66bdf47 feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 01:34:49 +03:00
..
_section.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-enqueue.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-enqueue_dir.md feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
assets-font.md feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
assets-get.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-image.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-load.md feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*) 2026-09-02 07:58:13 +03:00
assets-loaded.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-progress.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-pump.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00
assets-ready.md feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
assets-total.md feat(assets): #82 incremental asset preloading + loading-scene pattern 2026-09-02 08:19:19 +03:00