ludic/packages/ludic.needs/run.ludic

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# run.ludic - `gh` game hours of whatever the body is doing, taken out of the four bars
function nd_add(needs_st: NeedsState, k: int, d: float) -> void {
let lv = nd_lv(needs_st)
lv[k] = Math.clamp(lv[k] + d, 0.0, 100.0)
}
export function needs_run(needs_st: NeedsState, gh: float) -> void {
let a = NeedsWorld.activity()
nd_add(needs_st, NEED_FOOD, (NeedsWorld.bonus(NEED_FOOD) - nd_food_rate(a) * NeedsWorld.drain(NEED_FOOD)) * gh)
if NeedsWorld.thirst() {
nd_add(needs_st, NEED_WATER, (NeedsWorld.bonus(NEED_WATER) - nd_water_rate(a) * NeedsWorld.drain(NEED_WATER)) * gh)
} else { nd_lv(needs_st)[NEED_WATER] = 100.0 }
nd_add(needs_st, NEED_ENERGY, (nd_energy_rate(a) + NeedsWorld.bonus(NEED_ENERGY)) * gh)
nd_add(needs_st, NEED_WARMTH, nd_warmth_rate(a, nd_lv(needs_st)[NEED_WATER]) * gh)
}