- Json.free_all (value_free_all): a parsed tree's nodes, lists and strings. render3d frees each
glTF document that way at the next load; the names kept out of it are copies (a primitive's
material, a skin's joints, an animation clip's name in ludic.anim) - a model's strings were
~640 KB left behind per load
- jp_number made a digits list per decimal in a document and never freed it
- gvk_layout_id matches a mesh's layout as numbers in a scratch made once, against the layouts
known end to end; a new mesh no longer builds a key string
- gvk_mem_new puts a new block into the record of one given back rather than appending, so a
buffer made again every few frames no longer grows the block lists
steady.ludic adds a glTF parsed and freed whole 200 times: 0 bytes (38,400 before the digits fix),
beside the buffer path and the frame, still 0. A model loaded and let go still keeps ~2 KB a round
(texture and buffer handles are not reused yet); it is bounded at 8 KB a round.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>