..
shaders
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
actor.ludic
render3d: the reflection draws an actor when its mirror image is in view; reflection CPU in R3D_PROF
2026-09-15 18:25:05 +03:00
assets.manifest
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
camera.ludic
feat(render3d): DLSS super resolution and Reflex through NVIDIA Streamline
2026-09-15 19:26:12 +03:00
collide.ludic
feat(render3d): replace the world at run time, water bodies, terrain_sea
2026-09-13 00:03:40 +03:00
daylight.ludic
feat(render3d): load steps for a loading screen, four quality switches, and the ring's uniform usage
2026-09-15 14:46:55 +03:00
drawstats.ludic
feat(render3d): R3D_DRAWSTATS - every draw a frame makes, by pass, program and kind
2026-09-15 14:39:33 +03:00
FEATURES.md
feat: per-voice audio, outlines for what is not an actor, and a coast
2026-09-11 15:25:46 +03:00
fmath.ludic
feat(render3d): gpu.ludic - the seam for a second graphics API, and what the GPU can do
2026-09-15 09:52:12 +03:00
gltf.ludic
render3d(vulkan): GPU-driven trees - one merged mesh per material, one draw per material; on by default
2026-09-15 16:44:00 +03:00
gpu.ludic
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
gpu_manifest.ludic
feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
2026-09-15 10:41:43 +03:00
gpu_vk.ludic
feat(render3d): mesh-shader grass
2026-09-15 20:20:42 +03:00
gpu_vk_draw.ludic
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
gpu_vk_res.ludic
feat(render3d): HDR10 output, and DLSS that stays still
2026-09-15 20:06:18 +03:00
grass.ludic
perf(render3d): mesh-shader grass dispatches each tile with its own count; not yet counted as implemented
2026-09-15 20:40:47 +03:00
mesh.ludic
perf(render3d): Vulkan draws find pipelines by integer and reuse descriptor sets
2026-09-15 13:22:51 +03:00
overlay.ludic
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
package.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
post.ludic
feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red
2026-09-15 22:57:18 +03:00
prof.ludic
render3d: actors cast only into the cascades they can shade; Vulkan GPU timings and a mean frame split in R3D_PROF
2026-09-15 18:03:31 +03:00
programs.ludic
refactor(render3d): programs, GPU timers and the context behind gpu.ludic
2026-09-15 11:33:01 +03:00
quat.ludic
feat(gl): OpenGL 4.1 and the ludic.render3d renderer
2026-09-10 03:31:12 +03:00
r3d.ludic
feat(render3d): DLSS super resolution and Reflex through NVIDIA Streamline
2026-09-15 19:26:12 +03:00
render.ludic
feat(render3d): HDR10 output, and DLSS that stays still
2026-09-15 20:06:18 +03:00
scatter.ludic
render3d: actors cast only into the cascades they can shade; Vulkan GPU timings and a mean frame split in R3D_PROF
2026-09-15 18:03:31 +03:00
shadow.ludic
render3d: actors cast only into the cascades they can shade; Vulkan GPU timings and a mean frame split in R3D_PROF
2026-09-15 18:03:31 +03:00
skin.ludic
refactor(render3d): vertex data and draws behind gpu.ludic
2026-09-15 10:21:55 +03:00
sky.ludic
perf(render3d): the sky light baked once at start, the terrain load in four steps, actor cull bounds by height
2026-09-15 15:03:06 +03:00
stream.ludic
feat(render3d): load steps for a loading screen, four quality switches, and the ring's uniform usage
2026-09-15 14:46:55 +03:00
streamline.ludic
feat(render3d): HDR10 output, and DLSS that stays still
2026-09-15 20:06:18 +03:00
terrain.ludic
render3d(vulkan): the ground reads the sun cascades itself - no separate terrain sun pass
2026-09-15 17:26:39 +03:00
texture.ludic
feat(render3d): texture filtering and shadow resolution a game can change while it runs
2026-09-15 14:25:55 +03:00
water.ludic
render3d: the reflection draws an actor when its mirror image is in view; reflection CPU in R3D_PROF
2026-09-15 18:25:05 +03:00