ludic/tools/ludic-cli
Orkuncakilkaya 0224af64ab feat(vk): mesh-shader plumbing - *.mesh variants compile, a pointer call for commands the interposer lacks
ludic-dev shaders: a variant whose first file is *.mesh compiles that stage with
glslang -S mesh for Vulkan 1.3, without the vertex stage's depth-remap wrapper
or invariant gl_Position (a mesh shader writes an array of positions and
remaps depth itself). Its SPIR-V keeps the .vert name, so the manifest and the
loader are unchanged. The 51 existing programs build identical SPIR-V.

runtime: lsl_call_piii(fn, ptr, i32, i32, i32) calls a command-buffer command
through a pointer. NVIDIA Streamline's interposer exports no
vkCmdDrawMeshTasksEXT, so it is to be looked up per device with
vkGetDeviceProcAddr. Both runtimes assemble.

Nothing uses either yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 20:00:26 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
bundle.ludic feat(render3d): DLSS super resolution and Reflex through NVIDIA Streamline 2026-09-15 19:26:12 +03:00
checks.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
dev.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
docgen.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table 2026-09-13 02:10:36 +03:00
json.ludic feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
lsp_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
main.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pack.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
pkg_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
prelude.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
project.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
release.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
selfhost.ludic feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
selfhost_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
shaders.ludic feat(vk): mesh-shader plumbing - *.mesh variants compile, a pointer call for commands the interposer lacks 2026-09-15 20:00:26 +03:00
test.ludic feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
toolchain.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
tools.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
vkgen.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00