ludic/packages/ludic.things/index.ludic
Orkuncakilkaya 8a4f3f5ad6 ludic.things: a fact's record kept, in two halves swapped when a fact finds the queue empty
th_fact made a ThingFact per placement, removal and use, and the valley places and removes Things
all day. The records come back two drains after they were handed out, so a reader placing a Thing
while it reads the last drain's list never sees one change (the test holds exactly that).
thing_use takes ThingsState mut, since it pushes a fact.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:45:40 +03:00

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# ludic.things - things placed in a world (a tent, a fire ring, a branch on the ground): the game
# names the kinds and draws them; the package keeps them, answers where they are, and saves them
module ludic_things uses ludic_base
numbers float
import "ludic.base"
import "kinds.ludic"
import "port.ludic"
import "store.ludic"
import "facts.ludic"
import "verbs.ludic"
import "moves.ludic"
import "queries.ludic"
import "near.ludic"
import "chunks.ludic"
import "dispatch.ludic"
import "system.ludic"
import "spare.ludic"