ludic/packages/ludic.wildlife/tests/charge_pins_test.ludic
Orkuncakilkaya 67d477af77 ludic.wildlife: pin every transition of the 15 WILD_* states and the dice each draws (phase 27.2a)
Sixteen test programs under tests/*_pins_test.ludic, on today's code, each one tick from a set
state through the public step (wildlife_tick_ground / _bird / wildlife_tick, wildlife_release,
wildlife_new): the state it goes to, its timer, and how many of the package's rolls it took and
which (the next roll is read off a newborn's yaw, compared with a stream of the same seed). IDLE,
WANDER, ALERT, WARY, FLEE, CHARGE, GO_DRINK, GO_FEED, DRINK, APPROACH, EAT, TRAPPED, FLY, LAND,
PERCH; the droppings' roll before them; the newborn's seven (eight for a bird); what the step
leaves alone. tests/pin/ holds the shared step, the dice reader and two species of its own (a tame
horse, a crow that never lands on its own). Compiled, not run here: 27.2 holds to them unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:57:15 +03:00

93 lines
3.7 KiB
Text

# charge_pins_test.ludic - phase 27.2a: CHARGE as it stands (the bear). Anyone within the charge
# reach (9 m) of a charger that is not calm is charged from any state but TRAPPED, before the alert
# is read; within 2.6 m it shoves and wanders off calm; its 2.5 s up it wanders and may charge again
import "ludic.wildlife"
import "ludic.base"
import "fake"
import "pin"
program ChargePins {
numbers float
bind WildlifeWorld {
ground: fn fk_ground
water: fn fk_water
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
player_y: fn fk_y
player_z: fn fk_z
about: fn fk_about_of
lures: fn fk_count
lure: fn fk_lure
present: fn fk_present
spot: fn pn_spot
taught: fn pn_taught
}
function bear(wildlife_st: mut WildlifeState, state: int, timer: float) -> WildAnimal {
let a = pn_at(wildlife_st, 1, 0.0, 0.0, state, timer)
wildlife_seed(wildlife_st, 4)
pn_step(wildlife_st, a)
return a
}
test "IDLE, FLEE and EAT, somebody within 9 m: CHARGE for 2.5 s, a CHARGED fact, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_player(wildlife_tests_fake_st, 5.0, 0.0)
let states = [WILD_IDLE, WILD_FLEE, WILD_EAT]
for i in 0 .. 3 {
let a = bear(wildlife_st, states[i], 5.0)
expect_eq(a.state, WILD_CHARGE)
expect_near(a.timer, 2.5, 0.0001)
expect_near(a.speed, 6.0, 0.0001)
let fs = pn_drain(wildlife_st)
expect_eq(pn_count(fs, WILD_CHARGED), 1)
expect_eq(fs[0].player, 0)
expect_eq(pn_drew(wildlife_st, 4), 0)
}
}
test "CHARGE within 2.6 m: SHOVED, WANDER 8 s toward (r0, r1), calm 30 min" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_player(wildlife_tests_fake_st, 2.0, 0.0)
let a = bear(wildlife_st, WILD_CHARGE, 2.0)
expect_eq(a.state, WILD_WANDER)
expect_near(a.timer, 8.0, 0.0001)
expect_near(a.calm, 30.0, 0.0001)
expect_near(a.tx, pn_tx(a, 4, 0, 60.0), 0.001)
let fs = pn_drain(wildlife_st)
expect_eq(pn_count(fs, WILD_SHOVED), 1)
expect_eq(pn_count(fs, WILD_CHARGED), 0)
expect_eq(pn_drew(wildlife_st, 4), 2)
}
test "CHARGE, its 2.5 s up short of anyone: WANDER 6 s, two rolls, not calm - and the next tick charges again" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_player(wildlife_tests_fake_st, 5.0, 0.0)
let a = bear(wildlife_st, WILD_CHARGE, 0.01)
expect_eq(a.state, WILD_WANDER)
expect_near(a.timer, 6.0, 0.0001)
expect_near(a.calm, 0.0, 0.0001)
expect_near(a.tx, pn_tx(a, 4, 0, 60.0), 0.001)
pn_step(wildlife_st, a)
expect_eq(a.state, WILD_CHARGE)
expect_eq(pn_count(pn_drain(wildlife_st), WILD_CHARGED), 1)
expect_eq(pn_drew(wildlife_st, 4), 2)
}
test "no charge from a calm bear, from beyond 9 m, or out of a snare; no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_player(wildlife_tests_fake_st, 5.0, 0.0)
let a = pn_at(wildlife_st, 1, 0.0, 0.0, WILD_IDLE, 5.0)
a.calm = 30.0
wildlife_seed(wildlife_st, 4)
pn_step(wildlife_st, a)
expect_eq(a.state, WILD_IDLE)
let t = bear(wildlife_st, WILD_TRAPPED, 5.0)
expect_eq(t.state, WILD_TRAPPED)
pn_player(wildlife_tests_fake_st, 9.5, 0.0)
let b = bear(wildlife_st, WILD_IDLE, 5.0)
expect_eq(b.state, WILD_IDLE)
expect_eq(pn_count(pn_drain(wildlife_st), WILD_CHARGED), 0)
expect_eq(pn_drew(wildlife_st, 4), 0)
}
}