ludic/packages/ludic.wildlife/tests/guard_pins_test.ludic
Orkuncakilkaya 67d477af77 ludic.wildlife: pin every transition of the 15 WILD_* states and the dice each draws (phase 27.2a)
Sixteen test programs under tests/*_pins_test.ludic, on today's code, each one tick from a set
state through the public step (wildlife_tick_ground / _bird / wildlife_tick, wildlife_release,
wildlife_new): the state it goes to, its timer, and how many of the package's rolls it took and
which (the next roll is read off a newborn's yaw, compared with a stream of the same seed). IDLE,
WANDER, ALERT, WARY, FLEE, CHARGE, GO_DRINK, GO_FEED, DRINK, APPROACH, EAT, TRAPPED, FLY, LAND,
PERCH; the droppings' roll before them; the newborn's seven (eight for a bird); what the step
leaves alone. tests/pin/ holds the shared step, the dice reader and two species of its own (a tame
horse, a crow that never lands on its own). Compiled, not run here: 27.2 holds to them unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:57:15 +03:00

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2.9 KiB
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# guard_pins_test.ludic - phase 27.2a: which states the alert reaches as it stands. EATING and a
# tame kind ignore it; going to water, drinking and walking to food do not - they bolt with the spot
# or the lure still held
import "ludic.wildlife"
import "ludic.base"
import "fake"
import "pin"
program GuardPins {
numbers float
bind WildlifeWorld {
ground: fn fk_ground
water: fn fk_water
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
player_y: fn fk_y
player_z: fn fk_z
about: fn fk_about_of
lures: fn fk_count
lure: fn fk_lure
present: fn fk_present
spot: fn pn_spot
taught: fn pn_taught
}
function spooked(wildlife_st: mut WildlifeState, sp: int, state: int, alert: float) -> WildAnimal {
let a = pn_at(wildlife_st, sp, 10.0, 0.0, state, 5.0)
a.alert = alert
a.spot = 900
a.spot_x = 40.0
a.spot_water = true
a.lure = 50
a.lure_kind = WILD_FEED
a.lure_x = 30.0
a.thirst = 50.0
a.hunger = 50.0
wildlife_seed(wildlife_st, 2)
pn_step(wildlife_st, a)
return a
}
test "EAT, alert over 95: still eating, no fact, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
let a = spooked(wildlife_st, 2, WILD_EAT, 97.0)
expect_eq(a.state, WILD_EAT)
expect_near(a.timer, 4.95, 0.0001)
expect_eq(pn_count(pn_drain(wildlife_st), WILD_FLED), 0)
expect_eq(pn_drew(wildlife_st, 2), 0)
}
test "a tame kind, alert over 95: IDLE still, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
let a = spooked(wildlife_st, 4, WILD_IDLE, 97.0)
expect_eq(a.state, WILD_IDLE)
expect_eq(pn_drew(wildlife_st, 2), 0)
}
test "DRINK, APPROACH, GO_DRINK and GO_FEED, alert over 95: FLEE, two rolls, the spot and the lure kept" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
let states = [WILD_DRINK, WILD_APPROACH, WILD_GO_DRINK, WILD_GO_FEED]
for i in 0 .. 4 {
let a = spooked(wildlife_st, 2, states[i], 97.0)
expect_eq(a.state, WILD_FLEE)
expect_near(a.timer, 3.0 + 3.0 * pn_roll(2, 0), 0.0001)
expect_eq(a.spot, 900)
expect_eq(a.lure, 50)
expect_eq(pn_drew(wildlife_st, 2), 2)
}
}
test "GO_DRINK and DRINK, a fresh alert over 25: ALERT, one roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
let a = spooked(wildlife_st, 2, WILD_GO_DRINK, 40.0)
expect_eq(a.state, WILD_ALERT)
expect_eq(pn_drew(wildlife_st, 2), 1)
let b = spooked(wildlife_st, 2, WILD_DRINK, 40.0)
expect_eq(b.state, WILD_ALERT)
expect_eq(pn_drew(wildlife_st, 2), 1)
}
}