ludic/packages/ludic.wildlife/tests/lure_pins_test.ludic
Orkuncakilkaya 67d477af77 ludic.wildlife: pin every transition of the 15 WILD_* states and the dice each draws (phase 27.2a)
Sixteen test programs under tests/*_pins_test.ludic, on today's code, each one tick from a set
state through the public step (wildlife_tick_ground / _bird / wildlife_tick, wildlife_release,
wildlife_new): the state it goes to, its timer, and how many of the package's rolls it took and
which (the next roll is read off a newborn's yaw, compared with a stream of the same seed). IDLE,
WANDER, ALERT, WARY, FLEE, CHARGE, GO_DRINK, GO_FEED, DRINK, APPROACH, EAT, TRAPPED, FLY, LAND,
PERCH; the droppings' roll before them; the newborn's seven (eight for a bird); what the step
leaves alone. tests/pin/ holds the shared step, the dice reader and two species of its own (a tame
horse, a crow that never lands on its own). Compiled, not run here: 27.2 holds to them unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:57:15 +03:00

81 lines
3.3 KiB
Text

# lure_pins_test.ludic - phase 27.2a: IDLE and WANDER drawn to what is set out, as they stand. The
# nearest within 70 m (food at 0.4 of its distance while feeding is taught) of its diet, or a snare
# it fits, which rolls r > 0.5 each tick it is looked at: APPROACH, whatever its timer
import "ludic.wildlife"
import "ludic.base"
import "fake"
import "pin"
program LurePins {
numbers float
bind WildlifeWorld {
ground: fn fk_ground
water: fn fk_water
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
player_y: fn fk_y
player_z: fn fk_z
about: fn fk_about_of
lures: fn fk_count
lure: fn fk_lure
present: fn fk_present
spot: fn pn_spot
taught: fn pn_taught
}
function drawn(wildlife_st: mut WildlifeState, sp: int, state: int) -> WildAnimal {
let a = pn_at(wildlife_st, sp, 0.0, 0.0, state, 5.0)
wildlife_seed(wildlife_st, 12)
pn_step(wildlife_st, a)
return a
}
test "IDLE and WANDER, food of its diet within 70 m: APPROACH it, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_lure(wildlife_tests_fake_st, 50, WILD_FEED, WILD_PLANTS, 20.0, 0.0)
let a = drawn(wildlife_st, 2, WILD_IDLE)
expect_eq(a.state, WILD_APPROACH)
expect_eq(a.lure, 50)
expect_eq(a.lure_kind, WILD_FEED)
expect_eq(a.lure_owner, 3)
expect_near(a.lure_x, 20.0, 0.0001)
let b = drawn(wildlife_st, 2, WILD_WANDER)
expect_eq(b.state, WILD_APPROACH)
expect_eq(pn_drew(wildlife_st, 12), 0)
}
test "food of another diet, or 80 m off, is left alone; taught, 80 m is near enough" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState, wild_pin_st: mut WildPinState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_lure(wildlife_tests_fake_st, 51, WILD_FEED, WILD_FISH, 20.0, 0.0)
pn_lure(wildlife_tests_fake_st, 50, WILD_FEED, WILD_PLANTS, 80.0, 0.0)
let a = drawn(wildlife_st, 2, WILD_IDLE)
expect_eq(a.state, WILD_IDLE)
expect_eq(a.lure, 0)
expect_eq(pn_drew(wildlife_st, 12), 0)
wild_pin_st.pn_taught = true
let b = drawn(wildlife_st, 2, WILD_IDLE)
expect_eq(b.state, WILD_APPROACH)
expect_eq(b.lure, 50)
}
test "a snare it fits: one roll, over 0.5 and it APPROACHes the snare" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_lure(wildlife_tests_fake_st, 60, WILD_SNARE, 0, 10.0, 0.0)
for seed in 1 .. 17 {
let a = pn_at(wildlife_st, 2, 0.0, 0.0, WILD_IDLE, 5.0)
wildlife_seed(wildlife_st, seed)
pn_step(wildlife_st, a)
if pn_roll(seed, 0) > 0.5 { expect_eq(a.state, WILD_APPROACH) } else { expect_eq(a.state, WILD_IDLE) }
if pn_roll(seed, 0) > 0.5 { expect_eq(a.lure_kind, WILD_SNARE) }
expect_eq(pn_drew(wildlife_st, seed), 1)
}
}
test "a snare too small for it (a deer, size 1): no roll, left alone" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
pn_setup(wildlife_st, wildlife_tests_fake_st)
pn_lure(wildlife_tests_fake_st, 60, WILD_SNARE, 0, 10.0, 0.0)
let a = drawn(wildlife_st, 0, WILD_IDLE)
expect_eq(a.state, WILD_IDLE)
expect_eq(pn_drew(wildlife_st, 12), 0)
}
}