The water floats the hull, the wind pushes every boat as a force, the lake bed stops it at the shore; the swell takes the outward share of a stroke. ludic.physics: phys_hull_add (a buoyant box), phys_row, phys_bow_speed, and a test that floats one a quarter under, rows, turns and grounds it. The vehicles tests row a real Jolt hull on the fake shore; the horse moved to horse.ludic. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
447 B
Text
14 lines
447 B
Text
# ludic.physics - a physics world over Jolt: shapes as handles it keeps, bodies by id, queries,
|
|
# water that floats a body, and the contacts that matter as facts. Fixed 1/60 steps.
|
|
module ludic_physics uses ludic_base
|
|
numbers float
|
|
import "ludic.base"
|
|
import "native.ludic"
|
|
import "state.ludic"
|
|
import "shapes.ludic"
|
|
import "bodies.ludic"
|
|
import "queries.ludic"
|
|
import "water.ludic"
|
|
import "walker.ludic"
|
|
import "hull.ludic"
|
|
import "system.ludic"
|