ludic/packages/ludic.physics/tests
Orkuncakilkaya 510360b002 feat(vehicles): 16.7 - a boat is a buoyant hull in the game's physics (VehicleHull), rowed along its bow and turned by the oars; the scripted bob, the wind's drift and the shore refusal are gone
The water floats the hull, the wind pushes every boat as a force, the lake bed stops it at the shore;
the swell takes the outward share of a stroke. ludic.physics: phys_hull_add (a buoyant box),
phys_row, phys_bow_speed, and a test that floats one a quarter under, rows, turns and grounds it.
The vehicles tests row a real Jolt hull on the fake shore; the horse moved to horse.ludic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:33:19 +03:00
..
motion_test.ludic feat(vehicles): 16.7 - a boat is a buoyant hull in the game's physics (VehicleHull), rowed along its bow and turned by the oars; the scripted bob, the wind's drift and the shore refusal are gone 2026-09-27 01:33:19 +03:00
physics_test.ludic feat(physics): phys_heightfield_smooth - the ground as a renderer draws a cubic B-spline height map, smoothed in C 2026-09-27 00:27:15 +03:00
walker_test.ludic feat(character): 16.8 - on land a physics walker moves the body (CharacterGround.walk); the package's own gravity, ballistic air and slope-probe refusal are gone 2026-09-27 00:47:14 +03:00