ludic/examples/library/recover.ludic
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feat(errors): recoverable failures as values — try/else over ok/err results (#46)
A fallible function returns a `result` value, built with ok(payload) on success
or err(message) on failure. The caller recovers a value with `try EXPR else {
… }`: on ok the whole expression is the payload; on err the else block runs —
with the failure message bound to `error` — and its trailing expression supplies
the fallback. It is a plain branch on the result's tag: no exceptions, no hidden
control flow, nothing unwinds. is_ok(r) / is_err(r) classify without unwrapping.

Payloads are any i32-width scalar (int/fixed/bool/entity). The feature is
additive and only kicks in when ok/err/try are used, so untouched programs
compile byte-identically (verified) and the C-free bootstrap fixpoint holds.
Complements panic/assert from #8 (the unrecoverable half). The optional
top-level frame `recover` stays deferred (needs a frame-abort mechanism); the
full tagged-union/any generalization is tracked in #1.

Adds the `try` keyword and ok/err/is_ok/is_err builtins across the compiler,
the vocabulary header, JetBrains + TextMate/VSCode grammars, the docs inventory
and pages, examples/library/recover.ludic, and a regression case.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 15:04:14 +03:00

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# recover.ludic — recoverable failures as values (issue #46). A fallible function
# returns a `result`: `ok(payload)` on success, `err(message)` on failure. The
# caller recovers a value with `try EXPR else { … }` — on `ok` the expression is
# the payload, on `err` the else block runs (with the message bound to `error`)
# and its trailing expression is the fallback. No exceptions, no unwinding — just
# a branch on the result's tag. `is_ok`/`is_err` classify without unwrapping.
#
# This is the SUCCESS-style showcase (it always runs to the end), printing:
# 2600 100 1 1 42 7
program Recover {
# loading a possibly-missing save: slot 1 has data, everything else is empty.
function load_score(slot: int) -> result {
if slot == 1 { return ok(2600) }
return err("no save in slot")
}
entry {
# ok path: the payload flows straight out of `try`
print(try load_score(1) else { 0 }) # 2600
# err path: the else block supplies a fallback (a fresh game)
print(try load_score(4) else { 100 }) # 100
# the else block can read the failure message via `error`, and log/branch
var handled = 0
let s = try load_score(9) else {
if error == "no save in slot" { handled = 1 }
100 # trailing expression = fallback
}
print(handled) # 1
print(s / 100) # 1 (fallback was 100)
# is_ok / is_err classify a result without unwrapping it
if is_ok(load_score(1)) { print(42) } # 42
if is_err(load_score(2)) { print(7) } # 7
}
}