ludic/packages/ludic.physics/native/shim
2026-09-27 15:22:30 +03:00
..
jph_bodies.inl feat(physics): a walker (Jolt CharacterVirtual with an inner body) and the verbs a boat and a guest's copy need - force, torque, angular impulse, spin, set_pose 2026-09-27 00:24:47 +03:00
jph_character.inl feat(character): 16.8 - on land a physics walker moves the body (CharacterGround.walk); the package's own gravity, ballistic air and slope-probe refusal are gone 2026-09-27 00:47:14 +03:00
jph_queries.inl fix(physics): push keeps the old collider contract exactly - a thing wholly under the feet or over the head is not in the way, anything else pushes out sideways (Jolt's axis when side-on, else radially by the overlap across) 2026-09-27 00:08:36 +03:00
jph_shapes.inl feat(physics): 16 - a rock's own shape: phys_convex (Jolt's convex hull of a point cloud) and phys_scaled (one hull, every rock of that shape at its own size); the libraries rebuilt on the Mac and the PC (still KERNEL32 alone); hull_shape_test holds the scale and that a yaw turns a body the way a renderer turns an instance 2026-09-27 15:22:30 +03:00
jph_shim.cpp feat(physics): 16 - a rock's own shape: phys_convex (Jolt's convex hull of a point cloud) and phys_scaled (one hull, every rock of that shape at its own size); the libraries rebuilt on the Mac and the PC (still KERNEL32 alone); hull_shape_test holds the scale and that a yaw turns a body the way a renderer turns an instance 2026-09-27 15:22:30 +03:00
jph_world.inl feat(physics): phase 16 - ludic.physics over Jolt Physics v5.6.0 2026-09-26 23:41:37 +03:00