ludic/packages/ludic.ui/controls_build.ludic

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# controls_build.ludic - a control's parts, made as plain child boxes a stylesheet can style:
# input[type=checkbox|radio] .ui-label .ui-track > .ui-knob
# input[type=range] .ui-label .ui-track > .ui-fill, .ui-thumb .ui-value
# input[type=text|number|key] .ui-label .ui-field > .ui-value (+ .ui-caret while focused)
# select .ui-label .ui-prev .ui-value .ui-next (its <option>s hidden)
# with a note="...", the label is .ui-labels > .ui-label + .ui-note
function ct_part(ui_st: mut UiState, n: UiNode, cls: string, text: string) -> UiNode {
let p = nd_take(ui_st)
p.key = mm_join(ui_st, n.key, "/", cls)
p.tag = "span"
p.env = n.env
p.sheet = n.sheet
push(p.classes, cls)
if text != "" {
p.kind = UI_TEXT
p.text = text
}
return p
}
# <progress value max> and <meter value min max>: a track with a fill as far as the value
function ct_build_bar(ui_st: mut UiState, n: UiNode) -> void {
n.dir = UI_ROW
let lo = Value.as_float(ui_attr(n, "min"))
var hi = Value.as_float(ui_attr(n, "max"))
if hi <= lo { hi = lo + 1.0 }
let fill = ct_part(ui_st, n, "ui-fill", "")
fill.w_pct = Math.clamp((Value.as_float(ui_attr(n, "value")) - lo) / (hi - lo), 0.0, 1.0) * 100.0
push(n.children, fill)
}
function ct_build(ui_st: mut UiState, n: UiNode) -> void {
if n.tag == "progress" or n.tag == "meter" {
ct_build_bar(ui_st, n)
return
}
n.dir = UI_ROW
n.focusable = true
let t = ui_attr_text(n, "type")
if n.tag == "select" {
ct_build_select(ui_st, n)
return
}
ct_label(ui_st, n)
if t == "checkbox" or t == "radio" {
let track = ct_part(ui_st, n, "ui-track", "")
push(track.children, ct_part(ui_st, n, "ui-knob", ""))
push(n.children, track)
} else if t == "range" {
ct_build_range(ui_st, n)
} else {
let field = ct_part(ui_st, n, "ui-field", "")
push(field.children, ct_part(ui_st, n, "ui-value", ct_field_text(ui_st, n)))
if ui_st.fc_key == n.key and t != "key" { push(field.children, ct_part(ui_st, n, "ui-caret", "")) }
push(n.children, field)
}
}
function ct_build_range(ui_st: mut UiState, n: UiNode) -> void {
let lo = Value.as_float(ui_attr(n, "min"))
var hi = Value.as_float(ui_attr(n, "max"))
if hi <= lo { hi = lo + 1.0 }
let v = Value.as_float(ui_attr(n, "value"))
let track = ct_part(ui_st, n, "ui-track", "")
let fill = ct_part(ui_st, n, "ui-fill", "")
fill.w_pct = Math.clamp((v - lo) / (hi - lo), 0.0, 1.0) * 100.0
push(track.children, fill)
push(track.children, ct_part(ui_st, n, "ui-thumb", ""))
push(n.children, track)
push(n.children, ct_part(ui_st, n, "ui-value", ct_value_text(n)))
}
function ct_build_select(ui_st: mut UiState, n: UiNode) -> void {
if n.opts == null { n.opts = new []UiNode } # its options moved to a list the node keeps, not a new one
let opts = n.opts
List.clear(opts)
for i in 0 .. len(n.children) { push(opts, n.children[i]) }
List.clear(n.children)
ct_label(ui_st, n)
var shown = ""
let at = ct_option_at(n, opts)
if at >= 0 { shown = opts[at].text }
push(n.children, ct_part(ui_st, n, "ui-prev", "<"))
push(n.children, ct_part(ui_st, n, "ui-value", shown))
push(n.children, ct_part(ui_st, n, "ui-next", ">"))
}
# which option the select's value names: an option's value="...", else its place
function ct_option_at(n: UiNode, opts: []UiNode) -> int {
let v = ui_attr_text(n, "value")
for i in 0 .. len(opts) {
let ov = ui_attr_text(opts[i], "value")
if ov == v or (ov == "" and ct_is_int(v, i)) { return i }
}
return -1
}
function ct_field_text(ui_st: UiState, n: UiNode) -> string {
let t = ui_attr_text(n, "type")
if t == "key" { return ct_key_text(ui_st, n) }
if t == "number" { return ct_num_shown(ui_st, n) }
return ui_attr_text(n, "value")
}