ludic/packages/ludic.render3d/shaders/spv
Orkuncakilkaya 6dfdee75e2 fix(render3d): a lake can be the mirrored water, with its own wet shore
A reflecting body is clipped to its ellipse like every other unless it is an
unbounded sea, so a map whose reflection belongs to its lake (Maroon Lake, once
its sea sits below it) does not draw that lake's level over every hollow in the
survey. The terrain's wet shore and its forest and scree gates read the carved
lake's line inside its outline (u_lake), the rule grass already used. SPIR-V
regenerated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 15:15:28 +03:00
..
1b654972.frag.spv render3d: HUD text, panels and images share a draw - the font stays bound and each vertex says what it reads 2026-09-15 17:14:53 +03:00
1b654972.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
1ce5c5d1.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
1ce5c5d1.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
1f95f31b.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
1f95f31b.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
1fde9cd2.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
1fde9cd2.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
2e2908c8.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
2e2908c8.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
2ee6d2e3.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
2ee6d2e3.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
3b183d8f.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
3b183d8f.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
3e4b62f9.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
3e4b62f9.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
4a8e9f28.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
4a8e9f28.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
4be7acd9.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
4be7acd9.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
4cf96468.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
4cf96468.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
4d4fa91b.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
4d4fa91b.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
4dda406a.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
4dda406a.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
5e4589a1.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
5e4589a1.vert.spv render3d(vulkan): the ground reads the sun cascades itself - no separate terrain sun pass 2026-09-15 17:26:39 +03:00
7ed7de52.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
7ed7de52.vert.spv render3d: grass in chunks of 256 tiles a draw, flower casters only into the cascades they reach 2026-09-15 16:58:53 +03:00
7f096322.frag.spv render3d: grass in chunks of 256 tiles a draw, flower casters only into the cascades they reach 2026-09-15 16:58:53 +03:00
7f096322.vert.spv render3d: grass in chunks of 256 tiles a draw, flower casters only into the cascades they reach 2026-09-15 16:58:53 +03:00
9d3e2ddd.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
9d3e2ddd.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
9dce3246.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
9dce3246.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
46e2325c.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
46e2325c.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
79b77ed9.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
79b77ed9.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
86f427b0.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
86f427b0.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
254e7887.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
254e7887.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
428caa3a.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
428caa3a.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
439a2253.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
439a2253.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
858f5089.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
858f5089.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
01089da8.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
01089da8.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
3733fc38.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
3733fc38.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
9068df1c.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
9068df1c.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
512004a1.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
512004a1.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
638623c2.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
638623c2.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
676965ab.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
676965ab.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
725523d9.frag.spv feat(render3d): HDR10 output, and DLSS that stays still 2026-09-15 20:06:18 +03:00
725523d9.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
a0f2dbac.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
a0f2dbac.vert.spv render3d(vulkan): the ground reads the sun cascades itself - no separate terrain sun pass 2026-09-15 17:26:39 +03:00
a5ad521e.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
a5ad521e.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
a45356c7.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
a45356c7.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
a64015f2.frag.spv fix(shaders): varyings meet by name on Vulkan, so the meadow's flowers draw 2026-09-15 12:50:54 +03:00
a64015f2.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
a4683767.frag.spv feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red 2026-09-15 22:57:18 +03:00
a4683767.vert.spv feat(render3d): HDR10 output, and DLSS that stays still 2026-09-15 20:06:18 +03:00
b9fc2041.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
b9fc2041.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
b79a1f4e.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
b79a1f4e.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
b4587cd4.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
b4587cd4.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
b964507f.frag.spv fix(shaders): varyings meet by name on Vulkan, so the meadow's flowers draw 2026-09-15 12:50:54 +03:00
b964507f.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
bf3151c8.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
bf3151c8.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
bfa15301.frag.spv fix(shaders): varyings meet by name on Vulkan, so the meadow's flowers draw 2026-09-15 12:50:54 +03:00
bfa15301.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
c57b4f14.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
c57b4f14.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
d48d6a48.frag.spv feat(render3d): mesh-shader grass 2026-09-15 20:20:42 +03:00
d48d6a48.vert.spv feat(render3d): mesh-shader grass 2026-09-15 20:20:42 +03:00
e9b6300c.frag.spv fix(shaders): varyings meet by name on Vulkan, so the meadow's flowers draw 2026-09-15 12:50:54 +03:00
e9b6300c.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
e18e40c9.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
e18e40c9.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
e86f78e8.frag.spv feat(render3d): HDR calibration; fix the HDR toggle crash and yellow reading as red 2026-09-15 22:57:18 +03:00
e86f78e8.vert.spv feat(render3d): HDR10 output, and DLSS that stays still 2026-09-15 20:06:18 +03:00
f4a2b586.frag.spv feat(render3d): texture filtering and shadow resolution a game can change while it runs 2026-09-15 14:25:55 +03:00
f4a2b586.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
f34dce08.frag.spv feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
f34dce08.vert.spv fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
f2952361.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
f2952361.vert.spv render3d(vulkan): the ground reads the sun cascades itself - no separate terrain sun pass 2026-09-15 17:26:39 +03:00
f4382918.frag.spv fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
f4382918.vert.spv fix(render3d): Vulkan exposure, foliage depth and meadow alpha 2026-09-15 12:29:24 +03:00
manifest.txt fix(render3d): a lake can be the mirrored water, with its own wet shore 2026-09-16 15:15:28 +03:00
probe.comp.spv feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in) 2026-09-15 14:19:43 +03:00
scatter_cull.comp.spv render3d(vulkan): GPU-driven trees - one merged mesh per material, one draw per material; on by default 2026-09-15 16:44:00 +03:00