Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.5 KiB
Text
48 lines
2.5 KiB
Text
# emit_mem.ludic — the Memory.* namespace: raw buffers and byte pokes. bytes/words
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# allocate (as the bare builtins do); copy/fill wrap memcpy/memset; peek/poke
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# read and write one byte. The low-level escape hatch, PICO-8's memcpy/memset/
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# peek/poke by another name.
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function is_mem_ns(meth: pointer) -> bool {
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if (meth == "bytes") or (meth == "words") { return true }
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if (meth == "copy") or (meth == "fill") or (meth == "peek") or (meth == "poke") { return true }
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return false
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}
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function emit_mem_ns(meth: pointer, e: Node) -> Val {
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if (meth == "bytes") { # allocate n bytes -> a byte buffer
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let n = emit_expr(e.kids[0])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "pointer")
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}
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if (meth == "words") { # allocate n 32-bit words
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let n = emit_expr(e.kids[0])
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let by = emit_bind(`mul i32 {n.code}, 4`)
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let w = emit_bind(`zext i32 {by} to i64`)
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "words")
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}
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if (meth == "copy") { # copy n bytes src -> dst
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let dst = emit_expr(e.kids[0]); let src = emit_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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emit(" call ptr @memcpy(ptr "); emit(dst.code); emit(", ptr "); emit(src.code); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if (meth == "fill") { # set n bytes of buf to value v
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let buf = emit_expr(e.kids[0]); let v = emit_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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emit(" call ptr @memset(ptr "); emit(buf.code); emit(", i32 "); emit(v.code); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if (meth == "peek") { # read one byte at buf[i], 0..255
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let buf = emit_expr(e.kids[0]); let i = emit_expr(e.kids[1])
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let p = emit_bind(`getelementptr inbounds i8, ptr {buf.code}, i32 {i.code}`)
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let c = emit_bind(`load i8, ptr {p}`)
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return val(emit_bind(`zext i8 {c} to i32`), "int")
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}
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# poke: write the low byte of v at buf[i]
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let buf = emit_expr(e.kids[0]); let i = emit_expr(e.kids[1]); let v = emit_expr(e.kids[2])
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let p = emit_bind(`getelementptr inbounds i8, ptr {buf.code}, i32 {i.code}`)
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let b = emit_bind(`trunc i32 {v.code} to i8`)
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emit(" store i8 "); emit(b); emit(", ptr "); emit(p); emit("\n")
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return val("0", "void")
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}
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