ludic/packages/ludic.clock/system.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

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# system.ludic - the clock as a system: it runs first (PH_INPUT) so every later system reads this
# frame's hour, and it saves its own section
function clock_tick(clock_st: mut ClockState, t: Tick) -> void { clock_advance(clock_st, t.hours) }
export function clock_save(clock_st: ClockState) -> Val {
let v = Value.object()
sv_put_int(v, "day", clock_st.ck_day)
sv_put_float(v, "hours", clock_st.ck_hours)
sv_put_float(v, "moon", clock_st.ck_moon)
return v
}
export function clock_load(clock_st: mut ClockState, v: Val, version: int) -> void {
clock_st.ck_day = sv_int(v, "day", 1)
clock_set_hours(clock_st, sv_float(v, "hours", clock_st.ck_start_hours))
clock_st.ck_moon = sv_float(v, "moon", 0.5)
q_clear(clock_days(clock_st))
}
export function clock_system() -> System {
let s = system_new("clock", PH_INPUT)
s.reset = fn clock_reset
s.tick = fn clock_tick
s.save = fn clock_save
s.load = fn clock_load
return s
}