ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
257 lines
10 KiB
Text
257 lines
10 KiB
Text
# fishing_test.ludic - a line over a fake lake: casting only into water, bait halving the wait and
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# said as a fact, the bite, the strike, the reel's window, a legend on a lure that runs and turns,
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# the gentle ring, losing a fish every way there is, species and weight from data, and the save
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import "ludic.fishing"
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import "ludic.base"
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program FishingTest {
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numbers float
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def FishSpecies cutthroat { weight: 0.45 }
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def FishSpecies rainbow { weight: 0.30 }
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def FishSpecies brook { weight: 0.25, cm_min: 20, cm_spread: 10 }
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def FishSpecies old_maroon { legend: true, cm_min: 70, cm_spread: 25, skill_cm: 0.0, chance: 1.0, chance_deep: 1.0, need: 5, runs: 2, fight: 30.0, speed: 1.3, speed_per_hit: 0.22, closes: 0.12 }
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state FishingTestState {
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bait: bool = false
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lure: bool = false
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boat: bool = false
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level: int = 0
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skill: float = 0.0
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}
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# water past x = 10, deepening a metre every ten
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function depth(x: float, z: float) -> float { return Math.max((x - 10.0) / 10.0, 0.0) }
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function afloat(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.boat }
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function has_bait(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.bait }
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function has_lure(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.lure }
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function fake_skill(fishing_test_st: FishingTestState) -> float { return fishing_test_st.skill }
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function fake_level(fishing_test_st: FishingTestState) -> int { return fishing_test_st.level }
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bind FishingWorld { depth: fn depth, afloat: fn afloat, has_bait: fn has_bait, has_lure: fn has_lure, skill: fn fake_skill, level: fn fake_level }
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function fresh(fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) -> void {
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fishing_config(fishing_st, 0.15, 2.5, 99)
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fishing_reset(fishing_st)
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fishing_test_st.bait = false
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fishing_test_st.lure = false
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fishing_test_st.boat = false
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fishing_test_st.level = FISHING_RELAXED
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fishing_test_st.skill = 0.0
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}
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function facts(fishing_st: mut FishingState) -> []FishingFact { return q_drain(fishing_facts(fishing_st)) }
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function saw(fs: []FishingFact, what: int) -> bool {
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for i in 0 .. len(fs) { if fs[i].what == what { return true } }
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return false
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}
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# run until it bites, then strike
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function hook(fishing_st: mut FishingState) -> void {
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fishing_set_wait(fishing_st, 0.0)
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fishing_run(fishing_st, 0.02)
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fishing_press(fishing_st)
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}
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# hold the marker in the green and press, until it is landed or `n` presses are spent
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function play(fishing_st: mut FishingState, n: int) -> void {
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for i in 0 .. n {
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if fishing_state(fishing_st) != FISHING_REEL { return }
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var guard = 0
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while (fishing_running(fishing_st) or fishing_marker(fishing_st) <= fishing_window_lo(fishing_st) or fishing_marker(fishing_st) >= fishing_window_hi(fishing_st)) and guard < 4000 {
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fishing_run(fishing_st, 0.005)
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guard += 1
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}
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if fishing_state(fishing_st) == FISHING_REEL { fishing_press(fishing_st) }
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}
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}
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test "a cast lands only in water, and never twice" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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expect_eq(fishing_cast(fishing_st, 5.0, 0.0), FISHING_NOT_WATER)
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expect(not fishing_active(fishing_st))
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expect_eq(fishing_cast(fishing_st, 20.0, 0.0), FISHING_CAST_OK)
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expect_eq(fishing_state(fishing_st), FISHING_WAIT)
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expect_eq(fishing_cast(fishing_st, 20.0, 0.0), FISHING_BUSY)
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fishing_test_st.boat = true
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fishing_stop(fishing_st)
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expect_eq(fishing_cast(fishing_st, 0.0, 0.0), FISHING_CAST_OK)
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}
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test "bait is used and said, and halves the wait" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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expect(not saw(facts(fishing_st), FISHING_BAIT_USED))
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var plain = 0
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while fishing_state(fishing_st) == FISHING_WAIT {
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fishing_run(fishing_st, 0.1)
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plain += 1
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}
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expect(plain <= 201)
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fresh(fishing_st, fishing_test_st)
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fishing_test_st.bait = true
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fishing_cast(fishing_st, 20.0, 0.0)
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let fs = facts(fishing_st)
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expect(saw(fs, FISHING_BAIT_USED))
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expect(fs[0].bait)
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var baited = 0
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while fishing_state(fishing_st) == FISHING_WAIT {
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fishing_run(fishing_st, 0.1)
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baited += 1
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}
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expect(baited <= 101)
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}
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test "a bite missed is gone, a bite struck is hooked" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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fishing_set_wait(fishing_st, 0.0)
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fishing_run(fishing_st, 0.02)
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expect_eq(fishing_state(fishing_st), FISHING_BITE_ON)
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expect(fishing_species(fishing_st) >= 0)
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fishing_run(fishing_st, 2.0)
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expect(not fishing_active(fishing_st))
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expect(saw(facts(fishing_st), FISHING_MISSED))
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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expect_eq(fishing_state(fishing_st), FISHING_REEL)
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expect(saw(facts(fishing_st), FISHING_HOOKED))
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}
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test "everyday fish only without a lure, sized and weighed from the data" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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for i in 0 .. 40 {
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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let s = fishing_species(fishing_st)
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expect(s != FISH_OLD_MAROON)
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let k = FishSpecies[s]
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expect(fishing_cm(fishing_st) >= k.cm_min and fishing_cm(fishing_st) <= k.cm_min + k.cm_spread)
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fishing_stop(fishing_st)
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}
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expect(fishing_weight_of(FISH_CUTTHROAT, 50) > fishing_weight_of(FISH_CUTTHROAT, 30))
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}
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test "reeled in the green three times, it is landed and counted" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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facts(fishing_st)
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play(fishing_st, 3)
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let fs = facts(fishing_st)
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expect(saw(fs, FISHING_CAUGHT))
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expect_eq(fishing_caught(fishing_st), 1)
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expect(fishing_biggest(fishing_st) > 0)
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expect(not fishing_active(fishing_st))
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let last = fs[len(fs) - 1]
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expect(last.kg > 0.0)
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expect(last.x == 20.0)
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}
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test "a press outside the green throws the hook" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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while fishing_marker(fishing_st) < fishing_window_hi(fishing_st) + 0.01 { fishing_run(fishing_st, 0.005) }
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fishing_press(fishing_st)
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expect(saw(facts(fishing_st), FISHING_LINE_SNAPPED))
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expect(not fishing_active(fishing_st))
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}
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test "a fight left alone goes slack" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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for i in 0 .. 700 { fishing_run(fishing_st, 0.02) }
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expect(saw(facts(fishing_st), FISHING_SLACK))
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expect_eq(fishing_caught(fishing_st), 0)
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}
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test "a legend takes the lure, runs, turns, and is landed at five" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_test_st.lure = true
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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expect_eq(fishing_species(fishing_st), FISH_OLD_MAROON)
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expect_eq(fishing_need(fishing_st), 5)
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let w0 = fishing_window(fishing_st)
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play(fishing_st, 2)
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expect(fishing_window(fishing_st) < w0)
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for i in 0 .. 400 {
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if not fishing_running(fishing_st) { fishing_run(fishing_st, 0.02) }
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}
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let fs = facts(fishing_st)
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expect(saw(fs, FISHING_RUNS))
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if fishing_running(fishing_st) {
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let before = fishing_hits(fishing_st)
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fishing_press(fishing_st)
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expect_eq(fishing_hits(fishing_st), before - 1)
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}
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play(fishing_st, 40)
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expect(fishing_legend_caught(fishing_st))
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let last = facts(fishing_st)
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expect(last[len(last) - 1].lure)
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}
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test "gentle: one press inside the ring, and the ring closes" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_test_st.level = FISHING_GENTLE
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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expect(fishing_gentle(fishing_st))
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expect_eq(fishing_need(fishing_st), 1)
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fishing_press(fishing_st)
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expect_eq(fishing_caught(fishing_st), 1)
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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fishing_run(fishing_st, 2.1)
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expect(saw(facts(fishing_st), FISHING_LINE_SNAPPED))
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}
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test "a legend fights on gentle too" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_test_st.level = FISHING_GENTLE
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fishing_test_st.lure = true
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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expect(not fishing_gentle(fishing_st))
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expect_eq(fishing_need(fishing_st), 5)
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}
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test "hard closes the window for everyday fish, relaxed keeps it centred" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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expect(fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) > 0.999 and fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) < 1.001)
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fishing_stop(fishing_st)
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fishing_test_st.level = FISHING_HARD
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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let w0 = fishing_window(fishing_st)
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play(fishing_st, 1)
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expect(fishing_window(fishing_st) < w0)
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}
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test "skill makes a fish bigger" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_test_st.skill = 1.0
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fishing_cast(fishing_st, 20.0, 0.0)
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hook(fishing_st)
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let k = FishSpecies[fishing_species(fishing_st)]
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expect(fishing_cm(fishing_st) >= k.cm_min + 60)
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}
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test "the record is saved, and a line in the water is not" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
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fresh(fishing_st, fishing_test_st)
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fishing_record_set(fishing_st, 7, 52, true)
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fishing_cast(fishing_st, 20.0, 0.0)
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let root = save_tree()
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save_section(root, "fishing", 1, fishing_save(fishing_st))
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let text = save_encode(root)
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fishing_reset(fishing_st)
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let n = load_section(save_decode(text), "fishing")
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fishing_load(fishing_st, n.data, n.version)
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expect_eq(fishing_caught(fishing_st), 7)
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expect_eq(fishing_biggest(fishing_st), 52)
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expect(fishing_legend_caught(fishing_st))
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expect(not fishing_active(fishing_st))
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}
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}
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