ludic/packages/ludic.fishing/tests/fishing_test.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

257 lines
10 KiB
Text

# fishing_test.ludic - a line over a fake lake: casting only into water, bait halving the wait and
# said as a fact, the bite, the strike, the reel's window, a legend on a lure that runs and turns,
# the gentle ring, losing a fish every way there is, species and weight from data, and the save
import "ludic.fishing"
import "ludic.base"
program FishingTest {
numbers float
def FishSpecies cutthroat { weight: 0.45 }
def FishSpecies rainbow { weight: 0.30 }
def FishSpecies brook { weight: 0.25, cm_min: 20, cm_spread: 10 }
def FishSpecies old_maroon { legend: true, cm_min: 70, cm_spread: 25, skill_cm: 0.0, chance: 1.0, chance_deep: 1.0, need: 5, runs: 2, fight: 30.0, speed: 1.3, speed_per_hit: 0.22, closes: 0.12 }
state FishingTestState {
bait: bool = false
lure: bool = false
boat: bool = false
level: int = 0
skill: float = 0.0
}
# water past x = 10, deepening a metre every ten
function depth(x: float, z: float) -> float { return Math.max((x - 10.0) / 10.0, 0.0) }
function afloat(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.boat }
function has_bait(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.bait }
function has_lure(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.lure }
function fake_skill(fishing_test_st: FishingTestState) -> float { return fishing_test_st.skill }
function fake_level(fishing_test_st: FishingTestState) -> int { return fishing_test_st.level }
bind FishingWorld { depth: fn depth, afloat: fn afloat, has_bait: fn has_bait, has_lure: fn has_lure, skill: fn fake_skill, level: fn fake_level }
function fresh(fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) -> void {
fishing_config(fishing_st, 0.15, 2.5, 99)
fishing_reset(fishing_st)
fishing_test_st.bait = false
fishing_test_st.lure = false
fishing_test_st.boat = false
fishing_test_st.level = FISHING_RELAXED
fishing_test_st.skill = 0.0
}
function facts(fishing_st: mut FishingState) -> []FishingFact { return q_drain(fishing_facts(fishing_st)) }
function saw(fs: []FishingFact, what: int) -> bool {
for i in 0 .. len(fs) { if fs[i].what == what { return true } }
return false
}
# run until it bites, then strike
function hook(fishing_st: mut FishingState) -> void {
fishing_set_wait(fishing_st, 0.0)
fishing_run(fishing_st, 0.02)
fishing_press(fishing_st)
}
# hold the marker in the green and press, until it is landed or `n` presses are spent
function play(fishing_st: mut FishingState, n: int) -> void {
for i in 0 .. n {
if fishing_state(fishing_st) != FISHING_REEL { return }
var guard = 0
while (fishing_running(fishing_st) or fishing_marker(fishing_st) <= fishing_window_lo(fishing_st) or fishing_marker(fishing_st) >= fishing_window_hi(fishing_st)) and guard < 4000 {
fishing_run(fishing_st, 0.005)
guard += 1
}
if fishing_state(fishing_st) == FISHING_REEL { fishing_press(fishing_st) }
}
}
test "a cast lands only in water, and never twice" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
expect_eq(fishing_cast(fishing_st, 5.0, 0.0), FISHING_NOT_WATER)
expect(not fishing_active(fishing_st))
expect_eq(fishing_cast(fishing_st, 20.0, 0.0), FISHING_CAST_OK)
expect_eq(fishing_state(fishing_st), FISHING_WAIT)
expect_eq(fishing_cast(fishing_st, 20.0, 0.0), FISHING_BUSY)
fishing_test_st.boat = true
fishing_stop(fishing_st)
expect_eq(fishing_cast(fishing_st, 0.0, 0.0), FISHING_CAST_OK)
}
test "bait is used and said, and halves the wait" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
expect(not saw(facts(fishing_st), FISHING_BAIT_USED))
var plain = 0
while fishing_state(fishing_st) == FISHING_WAIT {
fishing_run(fishing_st, 0.1)
plain += 1
}
expect(plain <= 201)
fresh(fishing_st, fishing_test_st)
fishing_test_st.bait = true
fishing_cast(fishing_st, 20.0, 0.0)
let fs = facts(fishing_st)
expect(saw(fs, FISHING_BAIT_USED))
expect(fs[0].bait)
var baited = 0
while fishing_state(fishing_st) == FISHING_WAIT {
fishing_run(fishing_st, 0.1)
baited += 1
}
expect(baited <= 101)
}
test "a bite missed is gone, a bite struck is hooked" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
fishing_set_wait(fishing_st, 0.0)
fishing_run(fishing_st, 0.02)
expect_eq(fishing_state(fishing_st), FISHING_BITE_ON)
expect(fishing_species(fishing_st) >= 0)
fishing_run(fishing_st, 2.0)
expect(not fishing_active(fishing_st))
expect(saw(facts(fishing_st), FISHING_MISSED))
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
expect_eq(fishing_state(fishing_st), FISHING_REEL)
expect(saw(facts(fishing_st), FISHING_HOOKED))
}
test "everyday fish only without a lure, sized and weighed from the data" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
for i in 0 .. 40 {
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
let s = fishing_species(fishing_st)
expect(s != FISH_OLD_MAROON)
let k = FishSpecies[s]
expect(fishing_cm(fishing_st) >= k.cm_min and fishing_cm(fishing_st) <= k.cm_min + k.cm_spread)
fishing_stop(fishing_st)
}
expect(fishing_weight_of(FISH_CUTTHROAT, 50) > fishing_weight_of(FISH_CUTTHROAT, 30))
}
test "reeled in the green three times, it is landed and counted" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
facts(fishing_st)
play(fishing_st, 3)
let fs = facts(fishing_st)
expect(saw(fs, FISHING_CAUGHT))
expect_eq(fishing_caught(fishing_st), 1)
expect(fishing_biggest(fishing_st) > 0)
expect(not fishing_active(fishing_st))
let last = fs[len(fs) - 1]
expect(last.kg > 0.0)
expect(last.x == 20.0)
}
test "a press outside the green throws the hook" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
while fishing_marker(fishing_st) < fishing_window_hi(fishing_st) + 0.01 { fishing_run(fishing_st, 0.005) }
fishing_press(fishing_st)
expect(saw(facts(fishing_st), FISHING_LINE_SNAPPED))
expect(not fishing_active(fishing_st))
}
test "a fight left alone goes slack" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
for i in 0 .. 700 { fishing_run(fishing_st, 0.02) }
expect(saw(facts(fishing_st), FISHING_SLACK))
expect_eq(fishing_caught(fishing_st), 0)
}
test "a legend takes the lure, runs, turns, and is landed at five" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_test_st.lure = true
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
expect_eq(fishing_species(fishing_st), FISH_OLD_MAROON)
expect_eq(fishing_need(fishing_st), 5)
let w0 = fishing_window(fishing_st)
play(fishing_st, 2)
expect(fishing_window(fishing_st) < w0)
for i in 0 .. 400 {
if not fishing_running(fishing_st) { fishing_run(fishing_st, 0.02) }
}
let fs = facts(fishing_st)
expect(saw(fs, FISHING_RUNS))
if fishing_running(fishing_st) {
let before = fishing_hits(fishing_st)
fishing_press(fishing_st)
expect_eq(fishing_hits(fishing_st), before - 1)
}
play(fishing_st, 40)
expect(fishing_legend_caught(fishing_st))
let last = facts(fishing_st)
expect(last[len(last) - 1].lure)
}
test "gentle: one press inside the ring, and the ring closes" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_test_st.level = FISHING_GENTLE
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
expect(fishing_gentle(fishing_st))
expect_eq(fishing_need(fishing_st), 1)
fishing_press(fishing_st)
expect_eq(fishing_caught(fishing_st), 1)
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
fishing_run(fishing_st, 2.1)
expect(saw(facts(fishing_st), FISHING_LINE_SNAPPED))
}
test "a legend fights on gentle too" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_test_st.level = FISHING_GENTLE
fishing_test_st.lure = true
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
expect(not fishing_gentle(fishing_st))
expect_eq(fishing_need(fishing_st), 5)
}
test "hard closes the window for everyday fish, relaxed keeps it centred" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
expect(fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) > 0.999 and fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) < 1.001)
fishing_stop(fishing_st)
fishing_test_st.level = FISHING_HARD
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
let w0 = fishing_window(fishing_st)
play(fishing_st, 1)
expect(fishing_window(fishing_st) < w0)
}
test "skill makes a fish bigger" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_test_st.skill = 1.0
fishing_cast(fishing_st, 20.0, 0.0)
hook(fishing_st)
let k = FishSpecies[fishing_species(fishing_st)]
expect(fishing_cm(fishing_st) >= k.cm_min + 60)
}
test "the record is saved, and a line in the water is not" (fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(fishing_st, fishing_test_st)
fishing_record_set(fishing_st, 7, 52, true)
fishing_cast(fishing_st, 20.0, 0.0)
let root = save_tree()
save_section(root, "fishing", 1, fishing_save(fishing_st))
let text = save_encode(root)
fishing_reset(fishing_st)
let n = load_section(save_decode(text), "fishing")
fishing_load(fishing_st, n.data, n.version)
expect_eq(fishing_caught(fishing_st), 7)
expect_eq(fishing_biggest(fishing_st), 52)
expect(fishing_legend_caught(fishing_st))
expect(not fishing_active(fishing_st))
}
}