ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
62 lines
2.2 KiB
Text
62 lines
2.2 KiB
Text
# card.ludic - a card read off the rail: the key opens the picked chip and puts it down, the arrows
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# walk the rail with the card up, and "I know this" mutes the card being read
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export function hints_card(hints_st: HintsState) -> int { return hints_st.hn_card }
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# the key: the picked card opened, or the open one put down
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export function hints_key(hints_st: mut HintsState) -> void {
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if hints_st.hn_card >= 0 {
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hints_close(hints_st)
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return
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}
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hints_open(hints_st, hints_st.hn_pick)
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}
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# the k-th chip on the rail opened as a card
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export function hints_open(hints_st: mut HintsState, k: int) -> void {
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if k < 0 or k >= hints_st.hn_n { return }
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hints_st.hn_pick = k
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hints_st.hn_card = hints_st.hn_top[k]
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hn_fact(hints_st, HINTS_F_OPENED, hints_st.hn_card)
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}
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export function hints_close(hints_st: mut HintsState) -> void {
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if hints_st.hn_card < 0 { return }
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let c = hints_st.hn_card
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hints_st.hn_card = -1
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hn_fact(hints_st, HINTS_F_CLOSED, c)
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}
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# the arrows, with a card up: the next chip along (d = 1) or the one before, round the ends
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export function hints_move(hints_st: mut HintsState, d: int) -> void {
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if hints_st.hn_card < 0 or hints_st.hn_n <= 1 { return }
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hints_open(hints_st, (hints_st.hn_pick + hints_st.hn_n + d) % hints_st.hn_n)
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}
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# "I know this - do not show it again": the card off the rail until the mutes are given back
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export function hints_mute_card(hints_st: mut HintsState) -> void {
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if hints_st.hn_card < 0 { return }
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let c = hints_st.hn_card
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hints_mute(hints_st, c, true)
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hints_st.hn_card = -1
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hints_st.hn_t = 0.0
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hn_fact(hints_st, HINTS_F_MUTED, c)
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}
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# a step's words and its picture (n 1..3): the glyph's name, or the item (-1 when it is a glyph)
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export function hints_step_text(id: int, n: int) -> string {
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if n == 1 { return Hints[id].s1 }
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if n == 2 { return Hints[id].s2 }
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return Hints[id].s3
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}
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export function hints_step_icon(id: int, n: int) -> string {
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if n == 1 { return Hints[id].pic1 }
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if n == 2 { return Hints[id].pic2 }
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return Hints[id].pic3
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}
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export function hints_step_item(id: int, n: int) -> int {
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if n == 1 { return Hints[id].item1 }
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if n == 2 { return Hints[id].item2 }
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return Hints[id].item3
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}
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