ludic/packages/ludic.jobs/state.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

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# state.ludic - each job's state and count, the posts on the boards, the done counts, the dice and
# the facts. Made on first use, so the registries are complete by then.
export state JobsState {
jobs__st: []int = null
jobs__hv: []int = null
jobs__seen: []bool = null # an offer already said
jobs__primed: bool = false # the first tick after a reset learns the offers quietly
jobs__done_n: []int = null # handed in, per group
jobs__off: []int = null
jobs__pk: []int = null # kind, -1 empty
jobs__pp: []int = null
jobs__pn: []int = null
jobs__ph: []int = null
jobs__pb: []int = null # the evidence when it went up
jobs__pm: []int = null
jobs__pr: []int = null
jobs__ps: []int = null
jobs__pd: []int = null # the day it went up
jobs__total: []int = null # handed in, per board
jobs__serial: []int = null # posts made, per board: each roll its own seed
jobs__seed: int = 1000
jobs__dice: Rng = null
jobs__q: Queue<JobsFact> = null
}
# the posts, every board's slots end to end from jobs__off[b]
function jobs__ints(n: int, v: int) -> []int {
let out = new []int
for i in 0 .. n { push(out, v) }
return out
}
function jobs__ensure(jobs_st: mut JobsState) -> void {
if jobs_st.jobs__st != null { return }
jobs_st.jobs__st = jobs__ints(JOB_COUNT, JOBS_OFFERED)
jobs_st.jobs__hv = jobs__ints(JOB_COUNT, 0)
jobs_st.jobs__seen = new []bool
for i in 0 .. JOB_COUNT { push(jobs_st.jobs__seen, false) }
jobs_st.jobs__done_n = jobs__ints(JOBS_GROUPS, 0)
jobs_st.jobs__off = new []int
var n = 0
for b in 0 .. BOARD_COUNT {
push(jobs_st.jobs__off, n)
n += JobBoards[b].slots
}
jobs_st.jobs__pk = jobs__ints(n, -1)
jobs_st.jobs__pp = jobs__ints(n, -1)
jobs_st.jobs__pn = jobs__ints(n, 0)
jobs_st.jobs__ph = jobs__ints(n, 0)
jobs_st.jobs__pb = jobs__ints(n, 0)
jobs_st.jobs__pm = jobs__ints(n, 0)
jobs_st.jobs__pr = jobs__ints(n, 0)
jobs_st.jobs__ps = jobs__ints(n, JOBS_OFFERED)
jobs_st.jobs__pd = jobs__ints(n, 0)
jobs_st.jobs__total = jobs__ints(BOARD_COUNT, 0)
jobs_st.jobs__serial = jobs__ints(BOARD_COUNT, 0)
jobs_st.jobs__dice = rng_new(jobs_st.jobs__seed)
}
export function jobs_facts(jobs_st: mut JobsState) -> Queue<JobsFact> {
if jobs_st.jobs__q == null { jobs_st.jobs__q = queue_new("jobs.facts") }
return jobs_st.jobs__q
}
function jobs__fact(jobs_st: mut JobsState, what: int, job: int, b: int, s: int, have: int, need: int) -> void {
let f = new JobsFact
f.what = what
f.job = job
f.board = b
f.slot = s
f.have = have
f.need = need
if job >= 0 {
f.kind = Jobs[job].kind
f.param = Jobs[job].param
f.money = Jobs[job].money
f.rep = Jobs[job].rep
f.scope = Jobs[job].scope
} else {
f.kind = jobs_st.jobs__pk[jobs_st.jobs__off[b] + s]
f.param = jobs_st.jobs__pp[jobs_st.jobs__off[b] + s]
f.money = jobs_st.jobs__pm[jobs_st.jobs__off[b] + s]
f.rep = jobs_st.jobs__pr[jobs_st.jobs__off[b] + s]
f.scope = JobBoards[b].scope
}
q_push(jobs_facts(jobs_st), f)
}
# the base of every roll: a post's seed is this, the day, the board, the slot and how many before
export function jobs_config_seed(jobs_st: mut JobsState, seed: int) -> void {
jobs_st.jobs__seed = seed
jobs_st.jobs__dice = rng_new(seed)
}