ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
212 lines
7.6 KiB
Text
212 lines
7.6 KiB
Text
# needs_test.ludic - a full bar is a day, work drains faster, the port's multipliers and bonuses
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# count, meals fill, a need at zero counts down to a collapse as a fact, and the save reads back
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import "ludic.needs"
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import "ludic.base"
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program NeedsTest {
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numbers float
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state NeedsTestState {
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act: int = 0
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air: float = -2.0
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keep: float = 0.0
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hot: bool = false
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thirst: bool = true
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gentle: bool = false
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held: bool = false
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food_mult: float = 1.0
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warm_bonus: float = 0.0
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}
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function fake_act(needs_test_st: NeedsTestState) -> int { return needs_test_st.act }
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function fake_air(needs_test_st: NeedsTestState) -> float { return needs_test_st.air }
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function fake_keep(needs_test_st: NeedsTestState) -> float { return needs_test_st.keep }
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function fake_hot(needs_test_st: NeedsTestState) -> bool { return needs_test_st.hot }
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function fake_thirst(needs_test_st: NeedsTestState) -> bool { return needs_test_st.thirst }
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function fake_gentle(needs_test_st: NeedsTestState) -> bool { return needs_test_st.gentle }
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function fake_held(needs_test_st: NeedsTestState) -> bool { return needs_test_st.held }
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function fake_drain(needs_test_st: NeedsTestState, k: int) -> float {
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if k == NEED_FOOD { return needs_test_st.food_mult }
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return 1.0
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}
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function fake_bonus(needs_test_st: NeedsTestState, k: int) -> float {
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if k == NEED_WARMTH { return needs_test_st.warm_bonus }
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return 0.0
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}
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bind NeedsWorld {
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activity: fn fake_act
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warmth: fn fake_air
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keep: fn fake_keep
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hot: fn fake_hot
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thirst: fn fake_thirst
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gentle: fn fake_gentle
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held: fn fake_held
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drain: fn fake_drain
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bonus: fn fake_bonus
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}
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function fresh(needs_st: mut NeedsState) -> void { needs_reset(needs_st) }
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function hours(needs_st: mut NeedsState, h: float) -> void { for i in 0 .. int(h * 10.0) { needs_run(needs_st, 0.1) } }
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function facts(needs_st: mut NeedsState) -> []NeedFact { return q_drain(needs_facts(needs_st)) }
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test "a new body is warm, rested, fed and watered" (needs_st: mut NeedsState) {
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fresh(needs_st)
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expect(needs_warmth(needs_st) == 100.0)
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expect(needs_energy(needs_st) == 100.0)
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expect(needs_food(needs_st) == 70.0)
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expect(needs_water(needs_st) == 85.0)
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expect(needs_pace(needs_st) == 1.0)
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expect(needs_can_run(needs_st))
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}
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test "a walking day empties a full bar of food in about a day, a run much sooner" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_FOOD, 100.0)
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needs_test_st.act = NEEDS_WALK
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hours(needs_st, 12.0)
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expect_near(needs_food(needs_st), 52.0, 0.5)
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needs_set(needs_st, NEED_FOOD, 100.0)
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needs_test_st.act = NEEDS_RUN
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hours(needs_st, 12.0)
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expect(needs_food(needs_st) < 20.0)
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}
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test "the sun and the lake make thirst faster, but never past the cap" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_WATER, 100.0)
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needs_test_st.act = NEEDS_SWIM_HARD
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needs_test_st.hot = true
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hours(needs_st, 1.0)
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expect_near(needs_water(needs_st), 92.5, 0.01)
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}
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test "thirst off holds water full" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_test_st.thirst = false
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needs_set(needs_st, NEED_WATER, 10.0)
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hours(needs_st, 1.0)
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expect(needs_water(needs_st) == 100.0)
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}
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test "the port's drain and bonus are what the bars get" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_test_st.food_mult = 2.0
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hours(needs_st, 1.0)
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expect_near(needs_food(needs_st), 62.0, 0.01)
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needs_test_st.warm_bonus = 10.0
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needs_test_st.air = 0.0
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needs_set(needs_st, NEED_WARMTH, 50.0)
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hours(needs_st, 1.0)
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expect_near(needs_warmth(needs_st), 60.0, 0.01)
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}
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test "clothing keeps what is being lost, and a dry body loses more" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_test_st.air = -20.0
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needs_test_st.keep = 0.5
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hours(needs_st, 1.0)
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expect_near(needs_warmth(needs_st), 90.0, 0.01)
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needs_set(needs_st, NEED_WARMTH, 100.0)
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needs_set(needs_st, NEED_WATER, 10.0)
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needs_test_st.keep = 0.0
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hours(needs_st, 1.0)
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expect_near(needs_warmth(needs_st), 75.0, 0.01)
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}
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test "sitting gives energy back, swimming takes it" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_ENERGY, 40.0)
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needs_test_st.act = NEEDS_SIT
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hours(needs_st, 1.0)
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expect_near(needs_energy(needs_st), 80.0, 0.01)
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needs_test_st.act = NEEDS_SWIM
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hours(needs_st, 1.0)
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expect_near(needs_energy(needs_st), 52.0, 0.01)
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}
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test "meals fill, and every bar is held to 0..100" (needs_st: mut NeedsState) {
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fresh(needs_st)
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needs_meal(needs_st, 50.0, 50.0, 10.0)
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expect(needs_food(needs_st) == 100.0)
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expect(needs_water(needs_st) == 100.0)
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needs_feed(needs_st, NEED_ENERGY, -150.0)
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expect(needs_energy(needs_st) == 0.0)
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needs_floor(needs_st, NEED_ENERGY, 30.0)
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expect(needs_energy(needs_st) == 30.0)
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}
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test "a need at zero is a countdown, then a collapse, as facts" (needs_st: mut NeedsState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_WATER, 0.0)
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needs_watch(needs_st, 0.1)
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let a = facts(needs_st)
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expect_eq(len(a), 1)
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expect_eq(a[0].what, NEEDS_CRITICAL)
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expect_eq(a[0].need, NEED_WATER)
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expect(needs_last_legs(needs_st) > 0.0)
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expect(needs_pace(needs_st) < 0.6)
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var i = 0
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while q_len(needs_facts(needs_st)) == 0 and i < 200 {
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needs_watch(needs_st, 0.1)
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i += 1
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}
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let b = facts(needs_st)
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expect_eq(len(b), 1)
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expect_eq(b[0].what, NEEDS_COLLAPSED)
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expect_eq(b[0].need, NEED_WATER)
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expect(i >= 99 and i <= 101)
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expect_eq(needs_collapses(needs_st), 0)
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needs_went_down(needs_st)
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expect_eq(needs_collapses(needs_st), 1)
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}
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test "a drink in time calls the countdown off" (needs_st: mut NeedsState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_FOOD, 0.0)
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needs_watch(needs_st, 0.1)
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needs_feed(needs_st, NEED_FOOD, 30.0)
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needs_watch(needs_st, 0.1)
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let f = facts(needs_st)
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expect_eq(len(f), 2)
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expect_eq(f[1].what, NEEDS_RESTORED)
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expect(needs_last_legs(needs_st) == 0.0)
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}
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test "gentle never counts down, and a body already down waits" (needs_st: mut NeedsState, needs_test_st: mut NeedsTestState) {
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fresh(needs_st)
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needs_test_st.gentle = true
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needs_set(needs_st, NEED_WARMTH, 0.0)
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needs_watch(needs_st, 0.1)
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expect(needs_warmth(needs_st) == 22.0)
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expect_eq(q_len(needs_facts(needs_st)), 0)
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needs_test_st.gentle = false
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needs_test_st.held = true
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needs_set(needs_st, NEED_WARMTH, 0.0)
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needs_watch(needs_st, 0.1)
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expect_eq(q_len(needs_facts(needs_st)), 0)
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}
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test "a hand up costs the body but leaves nothing below twenty" (needs_st: mut NeedsState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_FOOD, 25.0)
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needs_helped_up(needs_st)
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expect(needs_food(needs_st) == 20.0)
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expect(needs_warmth(needs_st) == 85.0)
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expect(needs_energy(needs_st) == 75.0)
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}
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test "a save section reads back the same body" (needs_st: mut NeedsState) {
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fresh(needs_st)
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needs_set(needs_st, NEED_FOOD, 33.5)
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needs_set(needs_st, NEED_WARMTH, 12.25)
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needs_went_down(needs_st)
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let root = save_tree()
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save_section(root, "needs", 1, needs_save(needs_st))
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let text = save_encode(root)
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needs_reset(needs_st)
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let n = load_section(save_decode(text), "needs")
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needs_load(needs_st, n.data, n.version)
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expect(needs_food(needs_st) == 33.5)
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expect(needs_warmth(needs_st) == 12.25)
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expect_eq(needs_collapses(needs_st), 1)
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}
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}
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