ludic/packages/ludic.net/receive.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

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# receive.ludic - what arrived, unwrapped from the relay, checked, acknowledged and put in order
# on the inbox. A reliable message is taken strictly in order; one that arrives early is dropped
# and comes again.
function net__pump(net_st: mut NetState) -> void {
if net_st.net__sock <= 0 { return }
for guard in 0 .. 200 {
let n = NetSocket.recv(net_st.net__sock, net_st.net__in, NET_MTU + 64)
if n <= 0 { return }
let n2 = net__unwrap(net_st, n, NetSocket.from_ip(net_st.net__sock), NetSocket.from_port(net_st.net__sock))
if n2 > 0 { net__packet(net_st, n2, net_st.net__from_ip, net_st.net__from_port) }
}
}
function net__packet(net_st: mut NetState, n: int, ip: int, port: int) -> void {
if NetWorld.trace() { net__log(`in {n} bytes from {Udp.ip_text(ip)}:{port}`) }
if n < 20 { return }
if net__stun_packet(net_st, n) { return } # what the router looks like from outside
if nb_get8(net_st.net__in, 0) != 'M' or nb_get8(net_st.net__in, 1) != 'L' { return } # a punch ("MP") or noise
if nb_get8(net_st.net__in, 2) != net__conf(net_st).proto { return }
let slot = net__slot_for(net_st, n, ip, port)
if slot < 0 { return }
let p = net_st.net__peers[slot]
p.heard = net_st.net__time
# only what this connection has sent can be acknowledged: a packet from the one before it
# (a re-join) carries the old numbers and would drop the new hello as already taken
let ack = nb_get32(net_st.net__in, 12)
if ack > p.acked and ack < p.next_id { p.acked = ack }
net__messages(net_st, slot, n)
}
# the known peer at that address, a stranger's new slot (a host, and only with a hello), or -1
function net__slot_for(net_st: mut NetState, n: int, ip: int, port: int) -> int {
let token = nb_get32(net_st.net__in, 4)
var slot = net__find(net_st, ip, port)
if slot >= 0 {
if token != net_st.net__token and net_st.net__state != NET_JOINING and net_st.net__peers[slot].pid != 0 { return -1 }
return slot
}
if net_st.net__state != NET_HOSTING { return -1 }
if n < 28 or nb_get8(net_st.net__in, 20) != NET_HELLO { return -1 }
for i in 1 .. NET_PEERS {
if not net_st.net__peers[i].on {
net__open(net_st, i, ip, port, 0)
return i
}
}
return -1
}
function net__messages(net_st: mut NetState, slot: int, n: int) -> void {
let p = net_st.net__peers[slot]
let from = nb_get32(net_st.net__in, 8)
let count = nb_get32(net_st.net__in, 16)
var o = 20
for c in 0 .. count {
if o + 4 > n { return }
let kind = nb_get8(net_st.net__in, o)
let rel = nb_get8(net_st.net__in, o + 1) == 1
o += 2
var id = 0
if rel {
if o + 4 > n { return }
id = nb_get32(net_st.net__in, o)
o += 4
}
let ml = nb_get8(net_st.net__in, o) | (nb_get8(net_st.net__in, o + 1) << 8)
o += 2
if ml < 0 or o + ml > n { return }
var take = true
if rel {
p.ack_due = true
if id != p.recv_id + 1 { take = false } else { p.recv_id = id }
}
if take { net__deliver(net_st, slot, from, kind, o, ml) }
o += ml
}
}
# onto the inbox - except a heartbeat, and on a host anything but a hello before its welcome
function net__deliver(net_st: mut NetState, slot: int, from: int, kind: int, o: int, ml: int) -> void {
if kind == NET_BEAT { return }
if net_st.net__state == NET_HOSTING and net_st.net__peers[slot].pid < 2 and kind != NET_HELLO { return }
let m = new NetMessage
m.slot = slot
m.from = from
m.kind = kind
m.len = ml
m.data = buffer(ml)
nb_copy(m.data, 0, net_st.net__in, o, ml)
q_push(net_inbox(net_st), m)
}