..
actions.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
aliases.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
ast.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
component.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
component_class.ludic
feat(lang): a component's event may be called set, a string prop reads a number, one name per component
2026-09-24 19:53:53 +03:00
component_gen.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
component_gen2.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
component_rw.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
defaults.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
generics.ludic
feat(lang): L5 generic records and functions
2026-09-24 02:21:15 +03:00
lex.ludic
wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
2026-09-25 13:45:09 +03:00
migrate.ludic
feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
2026-09-26 04:19:56 +03:00
modules.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
parse.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
parse_game.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
ports.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
privates.ludic
feat(lang): a module's private records and events are its own
2026-09-25 11:02:48 +03:00
privates_types.ludic
feat(lang): a module's private records and events are its own
2026-09-25 11:02:48 +03:00
registry.ludic
feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
2026-09-25 07:22:05 +03:00
registry_finish.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
registry_open.ludic
feat(lang): open registry - other modules' defs, in an order imports cannot change
2026-09-25 04:28:34 +03:00
resource.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
state.ludic
feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
2026-09-26 04:19:56 +03:00
view.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
view_conv.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
view_finish.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00