ludic/packages/ludic.needs/system.ludic
Orkuncakilkaya 71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00

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# system.ludic - the needs as a system: PH_SIMULATE, the drain then the watch, and its own save
# section (the countdown is not saved: a loaded body starts it again if a need is still empty)
function needs_tick(needs_st: mut NeedsState, t: Tick) -> void {
needs_run(needs_st, t.hours)
needs_watch(needs_st, t.dt)
}
export function needs_save(needs_st: mut NeedsState) -> Val {
let v = Value.object()
sv_put_float(v, "warmth", needs_warmth(needs_st))
sv_put_float(v, "food", needs_food(needs_st))
sv_put_float(v, "water", needs_water(needs_st))
sv_put_float(v, "energy", needs_energy(needs_st))
sv_put_int(v, "collapses", needs_st.nd_collapses)
return v
}
export function needs_load(needs_st: mut NeedsState, v: Val, version: int) -> void {
needs_reset(needs_st)
needs_set(needs_st, NEED_WARMTH, sv_float(v, "warmth", 100.0))
needs_set(needs_st, NEED_FOOD, sv_float(v, "food", 70.0))
needs_set(needs_st, NEED_WATER, sv_float(v, "water", 85.0))
needs_set(needs_st, NEED_ENERGY, sv_float(v, "energy", 100.0))
needs_st.nd_collapses = sv_int(v, "collapses", 0)
}
export function needs_system() -> System {
let s = system_new("needs", PH_SIMULATE)
s.reset = fn needs_reset
s.tick = fn needs_tick
s.save = fn needs_save
s.load = fn needs_load
return s
}