ludic/packages/ludic.physics/tests
Orkuncakilkaya 72dbdca1f3 feat(physics): phase 16 - ludic.physics over Jolt Physics v5.6.0
Our own shim (native/shim/jph_shim.cpp) over Jolt built from the pinned tag with cross-platform
determinism and no fp contraction: shapes as handles (box, sphere, capsule, cylinder, dome,
offset, heightfield, mesh), still/kinematic/dynamic bodies by id with real removal, rays,
top_at and push (what CharacterGround asks), overlaps, buoyancy against the PhysWater port,
contacts recorded in C and drained as PHYS_HIT / PHYS_SPLASH facts. Fixed 1/60 steps, at most four
a frame. Nine tests against the real library, including a pile run twice to the bit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:41:37 +03:00
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motion_test.ludic feat(physics): phase 16 - ludic.physics over Jolt Physics v5.6.0 2026-09-26 23:41:37 +03:00
physics_test.ludic feat(physics): phase 16 - ludic.physics over Jolt Physics v5.6.0 2026-09-26 23:41:37 +03:00