ludic/packages/ludic.hints/card.ludic

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# card.ludic - a card read off the rail: the key opens the picked chip and puts it down, the arrows
# walk the rail with the card up, and "I know this" mutes the card being read
export function hints_card() -> int { return hn_card }
# the key: the picked card opened, or the open one put down
export function hints_key() -> void {
if hn_card >= 0 {
hints_close()
return
}
hints_open(hn_pick)
}
# the k-th chip on the rail opened as a card
export function hints_open(k: int) -> void {
if k < 0 or k >= hn_n { return }
hn_pick = k
hn_card = hn_top[k]
hn_fact(HINTS_F_OPENED, hn_card)
}
export function hints_close() -> void {
if hn_card < 0 { return }
let c = hn_card
hn_card = -1
hn_fact(HINTS_F_CLOSED, c)
}
# the arrows, with a card up: the next chip along (d = 1) or the one before, round the ends
export function hints_move(d: int) -> void {
if hn_card < 0 or hn_n <= 1 { return }
hints_open((hn_pick + hn_n + d) % hn_n)
}
# "I know this - do not show it again": the card off the rail until the mutes are given back
export function hints_mute_card() -> void {
if hn_card < 0 { return }
let c = hn_card
hints_mute(c, true)
hn_card = -1
hn_t = 0.0
hn_fact(HINTS_F_MUTED, c)
}
# a step's words and its picture (n 1..3): the glyph's name, or the item (-1 when it is a glyph)
export function hints_step_text(id: int, n: int) -> string {
if n == 1 { return Hints[id].s1 }
if n == 2 { return Hints[id].s2 }
return Hints[id].s3
}
export function hints_step_icon(id: int, n: int) -> string {
if n == 1 { return Hints[id].pic1 }
if n == 2 { return Hints[id].pic2 }
return Hints[id].pic3
}
export function hints_step_item(id: int, n: int) -> int {
if n == 1 { return Hints[id].item1 }
if n == 2 { return Hints[id].item2 }
return Hints[id].item3
}