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744a03bdfa
ludic
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packages
/
ludic.anim
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tests
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Orkuncakilkaya
96798c0fbb
ludic.anim: a transition may name a
via
one-shot - a request from
from
(the state last asked, or "*") to
to
goes by it when the rig carries its clip, and the one-shot's next hands on. The game's hiker picked sit_down / stand_up / board_boat / leave_boat in code; the set says it now. A via edge is not an edge for a request's own fade. animset_test holds it, with a via the rig has and one it has not.
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:34:07 +03:00
..
anim_test.ludic
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
2026-09-25 15:31:34 +03:00
animset_test.ludic
ludic.anim: a transition may name a
via
one-shot - a request from
from
(the state last asked, or "*") to
to
goes by it when the rig carries its clip, and the one-shot's next hands on. The game's hiker picked sit_down / stand_up / board_boat / leave_boat in code; the set says it now. A via edge is not an edge for a request's own fade. animset_test holds it, with a via the rig has and one it has not.
2026-09-30 02:34:07 +03:00
ozz_test.ludic
feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)
2026-09-28 12:44:49 +03:00
sets.lres
ludic.anim: a transition may name a
via
one-shot - a request from
from
(the state last asked, or "*") to
to
goes by it when the rig carries its clip, and the one-shot's next hands on. The game's hiker picked sit_down / stand_up / board_boat / leave_boat in code; the set says it now. A via edge is not an edge for a request's own fade. animset_test holds it, with a via the rig has and one it has not.
2026-09-30 02:34:07 +03:00