- ludic.ui cv_join (units_pieces.ludic:93): a var() value's pieces were joined by +, a text left behind per piece on every memo miss; it is written at its length at once (units_join.ludic), and the miss is its own declared function (cs_vars_miss), bounded by the memo. - ludic.hints hn_slots (rail.ludic:41): hints_reset made a new rail every time; the rail is emptied in place, made again only for another count (rail_slots.ludic). - value_spare_put (value.ludic:138): a list's spares grow only past the most it has ever cut off; declared as such. - ludic.save: save_read reads, parses and frees the file's text - the tree's strings are the parser's own - and says whether the text was whole (SaveRead.intact) for the words of a refusal. Maroon Lake's trip and home reads kept the whole file on every load and every menu card read. Tests: ludic.save (10), ludic.hints (8); the 36 ui examples; value_list_regrow, json_saves and alloc_fence_declared unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
584 B
Text
17 lines
584 B
Text
# units_join.ludic - a var() value's pieces joined, for a memo miss (units.ludic)
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# the pieces as one text, made at its length at once (joined by + it left a text per piece behind)
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function cv_join(ui_st: UiState) -> string {
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var n = 0
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for p in 0 .. len(ui_st.cv_texts) { n += len(ui_st.cv_texts[p]) }
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var out: pointer = null
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unsafe { out = bytes(n + 1) }
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var at = 0
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for p in 0 .. len(ui_st.cv_texts) {
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let t = ui_st.cv_texts[p]
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unsafe { for i in 0 .. len(t) { out[at + i] = t[i] } }
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at += len(t)
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}
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unsafe { out[n] = 0 }
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let s: string = out
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return s
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}
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